[PATCH 3/5] ddraw: Set DDPF_BUMPLUMINANCE for V5U5L6 and X8L8V8U8.
Stefan Dösinger
stefan at codeweavers.com
Wed Mar 11 04:33:44 CDT 2015
---
dlls/ddraw/utils.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/ddraw/utils.c b/dlls/ddraw/utils.c
index ad271bc..f22db3e 100644
--- a/dlls/ddraw/utils.c
+++ b/dlls/ddraw/utils.c
@@ -310,7 +310,7 @@ void ddrawformat_from_wined3dformat(DDPIXELFORMAT *DDPixelFormat, enum wined3d_f
break;
case WINED3DFMT_R5G5_SNORM_L6_UNORM:
- DDPixelFormat->dwFlags = DDPF_BUMPDUDV;
+ DDPixelFormat->dwFlags = DDPF_BUMPDUDV | DDPF_BUMPLUMINANCE;
DDPixelFormat->dwFourCC = 0;
DDPixelFormat->u1.dwBumpBitCount = 16;
DDPixelFormat->u2.dwBumpDuBitMask = 0x0000001f;
@@ -320,7 +320,7 @@ void ddrawformat_from_wined3dformat(DDPIXELFORMAT *DDPixelFormat, enum wined3d_f
break;
case WINED3DFMT_R8G8_SNORM_L8X8_UNORM:
- DDPixelFormat->dwFlags = DDPF_BUMPDUDV;
+ DDPixelFormat->dwFlags = DDPF_BUMPDUDV | DDPF_BUMPLUMINANCE;
DDPixelFormat->dwFourCC = 0;
DDPixelFormat->u1.dwBumpBitCount = 32;
DDPixelFormat->u2.dwBumpDuBitMask = 0x000000ff;
--
2.3.0
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