[PATCH 1/5] d3d10core: Implement d3d10_sampler_state_GetPrivateData().
Henri Verbeet
hverbeet at codeweavers.com
Wed Mar 11 05:13:50 CDT 2015
---
dlls/d3d10core/state.c | 6 ++++--
1 file changed, 4 insertions(+), 2 deletions(-)
diff --git a/dlls/d3d10core/state.c b/dlls/d3d10core/state.c
index 90e6938..6d6087d 100644
--- a/dlls/d3d10core/state.c
+++ b/dlls/d3d10core/state.c
@@ -574,10 +574,12 @@ static void STDMETHODCALLTYPE d3d10_sampler_state_GetDevice(ID3D10SamplerState *
static HRESULT STDMETHODCALLTYPE d3d10_sampler_state_GetPrivateData(ID3D10SamplerState *iface,
REFGUID guid, UINT *data_size, void *data)
{
- FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
+ struct d3d10_sampler_state *state = impl_from_ID3D10SamplerState(iface);
+
+ TRACE("iface %p, guid %s, data_size %p, data %p.\n",
iface, debugstr_guid(guid), data_size, data);
- return E_NOTIMPL;
+ return d3d10_get_private_data(&state->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d10_sampler_state_SetPrivateData(ID3D10SamplerState *iface,
--
1.7.10.4
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