[PATCH 3/5] d3d10core: Implement d3d10_rendertarget_view_SetPrivateData().
Henri Verbeet
hverbeet at codeweavers.com
Thu Mar 12 04:08:34 CDT 2015
---
dlls/d3d10core/d3d10core_private.h | 1 +
dlls/d3d10core/view.c | 8 ++++++--
2 files changed, 7 insertions(+), 2 deletions(-)
diff --git a/dlls/d3d10core/d3d10core_private.h b/dlls/d3d10core/d3d10core_private.h
index a8a44a0..3678a45 100644
--- a/dlls/d3d10core/d3d10core_private.h
+++ b/dlls/d3d10core/d3d10core_private.h
@@ -154,6 +154,7 @@ struct d3d10_rendertarget_view
ID3D10RenderTargetView ID3D10RenderTargetView_iface;
LONG refcount;
+ struct wined3d_private_store private_store;
struct wined3d_rendertarget_view *wined3d_view;
D3D10_RENDER_TARGET_VIEW_DESC desc;
ID3D10Resource *resource;
diff --git a/dlls/d3d10core/view.c b/dlls/d3d10core/view.c
index 4d2cee0..97fd495 100644
--- a/dlls/d3d10core/view.c
+++ b/dlls/d3d10core/view.c
@@ -654,6 +654,7 @@ static ULONG STDMETHODCALLTYPE d3d10_rendertarget_view_Release(ID3D10RenderTarge
wined3d_rendertarget_view_decref(This->wined3d_view);
ID3D10Resource_Release(This->resource);
ID3D10Device1_Release(This->device);
+ wined3d_private_store_cleanup(&This->private_store);
HeapFree(GetProcessHeap(), 0, This);
}
@@ -684,10 +685,12 @@ static HRESULT STDMETHODCALLTYPE d3d10_rendertarget_view_GetPrivateData(ID3D10Re
static HRESULT STDMETHODCALLTYPE d3d10_rendertarget_view_SetPrivateData(ID3D10RenderTargetView *iface,
REFGUID guid, UINT data_size, const void *data)
{
- FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
+ struct d3d10_rendertarget_view *view = impl_from_ID3D10RenderTargetView(iface);
+
+ TRACE("iface %p, guid %s, data_size %u, data %p.\n",
iface, debugstr_guid(guid), data_size, data);
- return E_NOTIMPL;
+ return d3d10_set_private_data(&view->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d10_rendertarget_view_SetPrivateDataInterface(ID3D10RenderTargetView *iface,
@@ -838,6 +841,7 @@ HRESULT d3d10_rendertarget_view_init(struct d3d10_rendertarget_view *view, struc
return hr;
}
+ wined3d_private_store_init(&view->private_store);
view->resource = resource;
ID3D10Resource_AddRef(resource);
view->device = &device->ID3D10Device1_iface;
--
1.7.10.4
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