[PATCH 1/2] dsound: Add EAX v1 constants and structs.
Mark Harmstone
hellas at burntcomma.com
Sun Mar 15 13:10:56 CDT 2015
The first in a series of patches to implement EAX support in dsound. The Environmental
Audio Extensions were a series of additions made by Creative to implement dynamic
reverb in games - originally through hardware DSP, then with through software with
ALchemy. Most of this code comes from OpenAL, which has a full software implementation.
This patch adds the constants and structs found in eax.h in version 1 of Creative's
EAX SDK.
---
dlls/dsound/dsound_eax.h | 89 ++++++++++++++++++++++++++++++++++++++++++++
dlls/dsound/dsound_private.h | 1 +
2 files changed, 90 insertions(+)
create mode 100644 dlls/dsound/dsound_eax.h
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