[PATCH 1/5] wined3d: Only set TEXTURE_COMPARE_FUNC when ARB_depth_texture is supported.
Stefan Dösinger
stefan at codeweavers.com
Mon Mar 23 12:59:06 CDT 2015
r200 implements sampler objects in modern mesa versions but the hardware
doesn't support depth textures.
---
dlls/wined3d/sampler.c | 11 +++++++----
1 file changed, 7 insertions(+), 4 deletions(-)
diff --git a/dlls/wined3d/sampler.c b/dlls/wined3d/sampler.c
index ffa1155..b518a0a 100644
--- a/dlls/wined3d/sampler.c
+++ b/dlls/wined3d/sampler.c
@@ -92,10 +92,13 @@ static void wined3d_sampler_init(struct wined3d_sampler *sampler, struct wined3d
GL_EXTCALL(glSamplerParameterf(sampler->name, GL_TEXTURE_MAX_LOD, desc->max_lod));
if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
GL_EXTCALL(glSamplerParameteri(sampler->name, GL_TEXTURE_MAX_ANISOTROPY_EXT, desc->max_anisotropy));
- if (desc->compare)
- GL_EXTCALL(glSamplerParameteri(sampler->name, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_R_TO_TEXTURE));
- GL_EXTCALL(glSamplerParameteri(sampler->name, GL_TEXTURE_COMPARE_FUNC,
- wined3d_gl_compare_func(desc->comparison_func)));
+ if (gl_info->supported[ARB_DEPTH_TEXTURE])
+ {
+ if (desc->compare)
+ GL_EXTCALL(glSamplerParameteri(sampler->name, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_R_TO_TEXTURE));
+ GL_EXTCALL(glSamplerParameteri(sampler->name, GL_TEXTURE_COMPARE_FUNC,
+ wined3d_gl_compare_func(desc->comparison_func)));
+ }
if (gl_info->supported[EXT_TEXTURE_SRGB_DECODE] && !desc->srgb_decode)
GL_EXTCALL(glSamplerParameteri(sampler->name, GL_TEXTURE_SRGB_DECODE_EXT, GL_SKIP_DECODE_EXT));
checkGLcall("sampler creation");
--
2.3.3
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