[PATCH 5/5] d2d1: Implement d2d_state_block_SetDescription().
Henri Verbeet
hverbeet at codeweavers.com
Wed Mar 25 04:05:31 CDT 2015
---
dlls/d2d1/state_block.c | 6 +++++-
1 file changed, 5 insertions(+), 1 deletion(-)
diff --git a/dlls/d2d1/state_block.c b/dlls/d2d1/state_block.c
index e893264..28da331 100644
--- a/dlls/d2d1/state_block.c
+++ b/dlls/d2d1/state_block.c
@@ -94,7 +94,11 @@ static void STDMETHODCALLTYPE d2d_state_block_GetDescription(ID2D1DrawingStateBl
static void STDMETHODCALLTYPE d2d_state_block_SetDescription(ID2D1DrawingStateBlock *iface,
const D2D1_DRAWING_STATE_DESCRIPTION *desc)
{
- FIXME("iface %p, desc %p stub!\n", iface, desc);
+ struct d2d_state_block *state_block = impl_from_ID2D1DrawingStateBlock(iface);
+
+ TRACE("iface %p, desc %p.\n", iface, desc);
+
+ state_block->drawing_state = *desc;
}
static void STDMETHODCALLTYPE d2d_state_block_SetTextRenderingParams(ID2D1DrawingStateBlock *iface,
--
1.7.10.4
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