[PATCH 3/5] wined3d: Use GLSL 1.30 for SM4 shaders when available.
Henri Verbeet
hverbeet at codeweavers.com
Tue Mar 31 03:24:58 CDT 2015
This is required for bitwise operators in particular if no other extension
provides them.
---
dlls/wined3d/glsl_shader.c | 17 +++++++++++++----
1 file changed, 13 insertions(+), 4 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index c857e76..f89a7c7 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -258,6 +258,15 @@ static const char *shader_glsl_get_prefix(enum wined3d_shader_type type)
}
}
+static const char *shader_glsl_get_version(const struct wined3d_gl_info *gl_info,
+ const struct wined3d_shader_version *version)
+{
+ if (gl_info->glsl_version >= MAKEDWORD_VERSION(1, 30) && version->major >= 4)
+ return "#version 130";
+ else
+ return "#version 120";
+}
+
static void shader_glsl_append_imm_vec4(struct wined3d_shader_buffer *buffer, const float *values)
{
char str[4][17];
@@ -4477,7 +4486,7 @@ static GLuint generate_param_reorder_function(struct wined3d_shader_buffer *buff
shader_buffer_clear(buffer);
- shader_addline(buffer, "#version 120\n");
+ shader_addline(buffer, "%s\n", shader_glsl_get_version(gl_info, &vs->reg_maps.shader_version));
if (ps_major < 3)
{
@@ -4635,7 +4644,7 @@ static GLuint shader_glsl_generate_pshader(const struct wined3d_context *context
priv_ctx.cur_ps_args = args;
priv_ctx.cur_np2fixup_info = np2fixup_info;
- shader_addline(buffer, "#version 120\n");
+ shader_addline(buffer, "%s\n", shader_glsl_get_version(gl_info, ®_maps->shader_version));
if (gl_info->supported[ARB_SHADER_BIT_ENCODING])
shader_addline(buffer, "#extension GL_ARB_shader_bit_encoding : enable\n");
@@ -4695,7 +4704,7 @@ static GLuint shader_glsl_generate_vshader(const struct wined3d_context *context
/* Create the hw GLSL shader program and assign it as the shader->prgId */
GLuint shader_id = GL_EXTCALL(glCreateShader(GL_VERTEX_SHADER));
- shader_addline(buffer, "#version 120\n");
+ shader_addline(buffer, "%s\n", shader_glsl_get_version(gl_info, ®_maps->shader_version));
if (gl_info->supported[ARB_DRAW_INSTANCED])
shader_addline(buffer, "#extension GL_ARB_draw_instanced : enable\n");
@@ -4770,7 +4779,7 @@ static GLuint shader_glsl_generate_geometry_shader(const struct wined3d_context
shader_id = GL_EXTCALL(glCreateShader(GL_GEOMETRY_SHADER));
- shader_addline(buffer, "#version 120\n");
+ shader_addline(buffer, "%s\n", shader_glsl_get_version(gl_info, ®_maps->shader_version));
if (gl_info->supported[ARB_GEOMETRY_SHADER4])
shader_addline(buffer, "#extension GL_ARB_geometry_shader4 : enable\n");
--
1.7.10.4
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