[PATCH 5/7] d3d11: Implement d3d11_immediate_context_Unmap().
Józef Kucia
jkucia at codeweavers.com
Sun Nov 1 21:17:06 CST 2015
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/d3d11/device.c | 11 ++++++++++-
1 file changed, 10 insertions(+), 1 deletion(-)
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index fe4da53..f6f05a0 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -230,7 +230,16 @@ static HRESULT STDMETHODCALLTYPE d3d11_immediate_context_Map(ID3D11DeviceContext
static void STDMETHODCALLTYPE d3d11_immediate_context_Unmap(ID3D11DeviceContext *iface, ID3D11Resource *resource,
UINT subresource_idx)
{
- FIXME("iface %p, resource %p, subresource_idx %u stub!\n", iface, resource, subresource_idx);
+ struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
+ struct wined3d_resource *wined3d_resource;
+
+ TRACE("iface %p, resource %p, subresource_idx %u.\n", iface, resource, subresource_idx);
+
+ wined3d_resource = wined3d_resource_from_d3d11_resource(resource);
+
+ wined3d_mutex_lock();
+ wined3d_device_unmap_sub_resource(device->wined3d_device, wined3d_resource, subresource_idx);
+ wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_immediate_context_PSSetConstantBuffers(ID3D11DeviceContext *iface,
--
2.4.10
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