[v6 09/13] wined3d: Call wined3d_texture_decref() instead of wined3d_surface_decref() in wined3d_device_uninit_3d().
Riccardo Bortolato
rikyz619 at gmail.com
Thu Nov 5 09:00:38 CST 2015
Signed-off-by: Riccardo Bortolato <rikyz619 at gmail.com>
---
dlls/wined3d/device.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index d301bad..9487431 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1102,7 +1102,7 @@ HRESULT CDECL wined3d_device_uninit_3d(struct wined3d_device *device)
{
surface = device->onscreen_depth_stencil;
device->onscreen_depth_stencil = NULL;
- wined3d_surface_decref(surface);
+ wined3d_texture_decref(surface->container);
}
if (device->fb.depth_stencil)
--
1.9.1
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