[v6 10/13] wined3d: Call wined3d_texture_decref() instead of wined3d_surface_decref() in wined3d_device_reset().
Riccardo Bortolato
rikyz619 at gmail.com
Thu Nov 5 09:00:39 CST 2015
Signed-off-by: Riccardo Bortolato <rikyz619 at gmail.com>
---
dlls/wined3d/device.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 9487431..1a0b89b 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -4518,7 +4518,7 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
if (device->onscreen_depth_stencil)
{
- wined3d_surface_decref(device->onscreen_depth_stencil);
+ wined3d_texture_decref(device->onscreen_depth_stencil->container);
device->onscreen_depth_stencil = NULL;
}
--
1.9.1
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