[PATCH 2/6] d3d11: Implement d3d11_immediate_context_RSSetScissorRects().

Józef Kucia jkucia at codeweavers.com
Thu Nov 5 18:28:24 CST 2015


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/d3d11/device.c | 14 +++++++++++++-
 1 file changed, 13 insertions(+), 1 deletion(-)

diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index 5e9e26d..936fd36 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -539,7 +539,19 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_RSSetViewports(ID3D11Devic
 static void STDMETHODCALLTYPE d3d11_immediate_context_RSSetScissorRects(ID3D11DeviceContext *iface,
         UINT rect_count, const D3D11_RECT *rects)
 {
-    FIXME("iface %p, rect_count %u, rects %p stub!\n", iface, rect_count, rects);
+    struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
+
+    TRACE("iface %p, rect_count %u, rects %p.\n", iface, rect_count, rects);
+
+    if (rect_count > 1)
+        FIXME("Multiple scissor rects not implemented.\n");
+
+    if (!rect_count)
+        return;
+
+    wined3d_mutex_lock();
+    wined3d_device_set_scissor_rect(device->wined3d_device, rects);
+    wined3d_mutex_unlock();
 }
 
 static void STDMETHODCALLTYPE d3d11_immediate_context_CopySubresourceRegion(ID3D11DeviceContext *iface,
-- 
2.4.10




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