[PATCH 2/6] d3d11: Implement d3d11_immediate_context_RSSetScissorRects().
Józef Kucia
jkucia at codeweavers.com
Thu Nov 5 18:28:24 CST 2015
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/d3d11/device.c | 14 +++++++++++++-
1 file changed, 13 insertions(+), 1 deletion(-)
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index 5e9e26d..936fd36 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -539,7 +539,19 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_RSSetViewports(ID3D11Devic
static void STDMETHODCALLTYPE d3d11_immediate_context_RSSetScissorRects(ID3D11DeviceContext *iface,
UINT rect_count, const D3D11_RECT *rects)
{
- FIXME("iface %p, rect_count %u, rects %p stub!\n", iface, rect_count, rects);
+ struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
+
+ TRACE("iface %p, rect_count %u, rects %p.\n", iface, rect_count, rects);
+
+ if (rect_count > 1)
+ FIXME("Multiple scissor rects not implemented.\n");
+
+ if (!rect_count)
+ return;
+
+ wined3d_mutex_lock();
+ wined3d_device_set_scissor_rect(device->wined3d_device, rects);
+ wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_immediate_context_CopySubresourceRegion(ID3D11DeviceContext *iface,
--
2.4.10
More information about the wine-patches
mailing list