[PATCH 8/9] d3d11: Implement d3d11_immediate_context_GSSetConstantBuffers().
Józef Kucia
jkucia at codeweavers.com
Fri Nov 6 11:38:17 CST 2015
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/d3d11/device.c | 15 ++++++++++++++-
1 file changed, 14 insertions(+), 1 deletion(-)
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index 3e209f2..89dcf19 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -361,8 +361,21 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_DrawInstanced(ID3D11Device
static void STDMETHODCALLTYPE d3d11_immediate_context_GSSetConstantBuffers(ID3D11DeviceContext *iface,
UINT start_slot, UINT buffer_count, ID3D11Buffer *const *buffers)
{
- FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
+ struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
+ unsigned int i;
+
+ TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
iface, start_slot, buffer_count, buffers);
+
+ wined3d_mutex_lock();
+ for (i = 0; i < buffer_count; ++i)
+ {
+ struct d3d_buffer *buffer = unsafe_impl_from_ID3D11Buffer(buffers[i]);
+
+ wined3d_device_set_gs_cb(device->wined3d_device, start_slot + i,
+ buffer ? buffer->wined3d_buffer : NULL);
+ }
+ wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_immediate_context_GSSetShader(ID3D11DeviceContext *iface,
--
2.4.10
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