[PATCH 4/5] wined3d: Handle WINED3D_SHADE_PHONG the same as WINED3D_SHADE_GOURAUD.
Matteo Bruni
mbruni at codeweavers.com
Sun Nov 8 13:25:11 CST 2015
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
dlls/wined3d/state.c | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index 2be3cab..942023e 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -176,12 +176,12 @@ static void state_shademode(struct wined3d_context *context, const struct wined3
checkGLcall("glShadeModel(GL_FLAT)");
break;
case WINED3D_SHADE_GOURAUD:
+ /* WINED3D_SHADE_PHONG in practice is the same as WINED3D_SHADE_GOURAUD
+ * in D3D. */
+ case WINED3D_SHADE_PHONG:
gl_info->gl_ops.gl.p_glShadeModel(GL_SMOOTH);
checkGLcall("glShadeModel(GL_SMOOTH)");
break;
- case WINED3D_SHADE_PHONG:
- FIXME("WINED3D_SHADE_PHONG isn't supported.\n");
- break;
default:
FIXME("Unrecognized shade mode %#x.\n",
state->render_states[WINED3D_RS_SHADEMODE]);
--
2.4.10
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