[PATCH 01/11] d3d11: Implement d3d11_immediate_context_IAGetPrimitiveTopology().
Józef Kucia
jkucia at codeweavers.com
Mon Nov 9 18:32:39 CST 2015
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/d3d11/device.c | 8 +++++++-
1 file changed, 7 insertions(+), 1 deletion(-)
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index 9f98104..3f80d43 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -1010,7 +1010,13 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_GSGetShader(ID3D11DeviceCo
static void STDMETHODCALLTYPE d3d11_immediate_context_IAGetPrimitiveTopology(ID3D11DeviceContext *iface,
D3D11_PRIMITIVE_TOPOLOGY *topology)
{
- FIXME("iface %p, topology %p stub!\n", iface, topology);
+ struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
+
+ TRACE("iface %p, topology %p.\n", iface, topology);
+
+ wined3d_mutex_lock();
+ wined3d_device_get_primitive_type(device->wined3d_device, (enum wined3d_primitive_type *)topology);
+ wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_immediate_context_VSGetShaderResources(ID3D11DeviceContext *iface,
--
2.4.10
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