[PATCH 05/11] d3d11: Implement d3d11_immediate_context_GSSetSamplers().
Józef Kucia
jkucia at codeweavers.com
Mon Nov 9 18:32:43 CST 2015
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/d3d11/device.c | 15 ++++++++++++++-
1 file changed, 14 insertions(+), 1 deletion(-)
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index 042fdd6..8b59ee0 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -508,8 +508,21 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_GSSetShaderResources(ID3D1
static void STDMETHODCALLTYPE d3d11_immediate_context_GSSetSamplers(ID3D11DeviceContext *iface,
UINT start_slot, UINT sampler_count, ID3D11SamplerState *const *samplers)
{
- FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
+ struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
+ unsigned int i;
+
+ TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
iface, start_slot, sampler_count, samplers);
+
+ wined3d_mutex_lock();
+ for (i = 0; i < sampler_count; ++i)
+ {
+ struct d3d_sampler_state *sampler = unsafe_impl_from_ID3D11SamplerState(samplers[i]);
+
+ wined3d_device_set_gs_sampler(device->wined3d_device, start_slot + i,
+ sampler ? sampler->wined3d_sampler : NULL);
+ }
+ wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_immediate_context_OMSetRenderTargets(ID3D11DeviceContext *iface,
--
2.4.10
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