[PATCH 05/13] d3d11: Implement d3d11_immediate_context_VSGetConstantBuffers().
Józef Kucia
jkucia at codeweavers.com
Tue Nov 10 20:40:54 CST 2015
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/d3d11/device.c | 23 ++++++++++++++++++++++-
1 file changed, 22 insertions(+), 1 deletion(-)
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index d838298..b632e08 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -996,8 +996,29 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_CSSetConstantBuffers(ID3D1
static void STDMETHODCALLTYPE d3d11_immediate_context_VSGetConstantBuffers(ID3D11DeviceContext *iface,
UINT start_slot, UINT buffer_count, ID3D11Buffer **buffers)
{
- FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
+ struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
+ unsigned int i;
+
+ TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
iface, start_slot, buffer_count, buffers);
+
+ wined3d_mutex_lock();
+ for (i = 0; i < buffer_count; ++i)
+ {
+ struct wined3d_buffer *wined3d_buffer;
+ struct d3d_buffer *buffer_impl;
+
+ if (!(wined3d_buffer = wined3d_device_get_vs_cb(device->wined3d_device, start_slot + i)))
+ {
+ buffers[i] = NULL;
+ continue;
+ }
+
+ buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
+ buffers[i] = &buffer_impl->ID3D11Buffer_iface;
+ ID3D11Buffer_AddRef(buffers[i]);
+ }
+ wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_immediate_context_PSGetShaderResources(ID3D11DeviceContext *iface,
--
2.4.10
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