[PATCH 10/11] ddraw/tests: Port test_shademode() to ddraw1.
Matteo Bruni
mbruni at codeweavers.com
Thu Nov 12 16:06:49 CST 2015
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
dlls/ddraw/tests/ddraw1.c | 144 ++++++++++++++++++++++++++++++++++++++++++++++
1 file changed, 144 insertions(+)
diff --git a/dlls/ddraw/tests/ddraw1.c b/dlls/ddraw/tests/ddraw1.c
index b52bf48..4b99dd0 100644
--- a/dlls/ddraw/tests/ddraw1.c
+++ b/dlls/ddraw/tests/ddraw1.c
@@ -5492,6 +5492,7 @@ static void test_lighting(void)
if (!(device = create_device(ddraw, window, DDSCL_NORMAL)))
{
skip("Failed to create a 3D device, skipping test.\n");
+ IDirectDraw_Release(ddraw);
DestroyWindow(window);
return;
}
@@ -7729,6 +7730,148 @@ static void test_range_colorkey(void)
DestroyWindow(window);
}
+static void test_shademode(void)
+{
+ static D3DRECT clear_rect = {{0}, {0}, {640}, {480}};
+ IDirect3DExecuteBuffer *execute_buffer;
+ D3DEXECUTEBUFFERDESC exec_desc;
+ IDirect3DMaterial *background;
+ IDirect3DViewport *viewport;
+ IDirect3DDevice *device;
+ IDirectDrawSurface *rt;
+ const D3DLVERTEX *quad;
+ DWORD color0, color1;
+ UINT i, inst_length;
+ IDirectDraw *ddraw;
+ IDirect3D *d3d;
+ ULONG refcount;
+ HWND window;
+ HRESULT hr;
+ void *ptr;
+ static const D3DLVERTEX quad_strip[] =
+ {
+ {{-1.0f}, {-1.0f}, {0.0f}, 0, {0xffff0000}},
+ {{-1.0f}, { 1.0f}, {0.0f}, 0, {0xff00ff00}},
+ {{ 1.0f}, {-1.0f}, {0.0f}, 0, {0xff0000ff}},
+ {{ 1.0f}, { 1.0f}, {0.0f}, 0, {0xffffffff}},
+ },
+ quad_list[] =
+ {
+ {{ 1.0f}, {-1.0f}, {0.0f}, 0, {0xff0000ff}},
+ {{-1.0f}, {-1.0f}, {0.0f}, 0, {0xffff0000}},
+ {{-1.0f}, { 1.0f}, {0.0f}, 0, {0xff00ff00}},
+ {{ 1.0f}, { 1.0f}, {0.0f}, 0, {0xffffffff}},
+ };
+ static const struct
+ {
+ DWORD primtype;
+ DWORD shademode;
+ DWORD color0, color1;
+ }
+ tests[] =
+ {
+ {D3DPT_TRIANGLESTRIP, D3DSHADE_FLAT, 0x00ff0000, 0x000000ff},
+ {D3DPT_TRIANGLESTRIP, D3DSHADE_PHONG, 0x000dca28, 0x000d45c7},
+ {D3DPT_TRIANGLESTRIP, D3DSHADE_GOURAUD, 0x000dca28, 0x000d45c7},
+ {D3DPT_TRIANGLESTRIP, D3DSHADE_PHONG, 0x000dca28, 0x000d45c7},
+ {D3DPT_TRIANGLELIST, D3DSHADE_FLAT, 0x000000ff, 0x0000ff00},
+ {D3DPT_TRIANGLELIST, D3DSHADE_GOURAUD, 0x000dca28, 0x000d45c7},
+ };
+
+ window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
+ 0, 0, 640, 480, 0, 0, 0, 0);
+ ddraw = create_ddraw();
+ ok(!!ddraw, "Failed to create a ddraw object.\n");
+ if (!(device = create_device(ddraw, window, DDSCL_NORMAL)))
+ {
+ skip("Failed to create a 3D device, skipping test.\n");
+ IDirectDraw_Release(ddraw);
+ DestroyWindow(window);
+ return;
+ }
+
+ hr = IDirect3DDevice_GetDirect3D(device, &d3d);
+ ok(SUCCEEDED(hr), "Failed to get d3d interface, hr %#x.\n", hr);
+ hr = IDirect3DDevice_QueryInterface(device, &IID_IDirectDrawSurface, (void **)&rt);
+ ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
+
+ background = create_diffuse_material(device, 1.0f, 1.0f, 1.0f, 1.0f);
+ viewport = create_viewport(device, 0, 0, 640, 480);
+ viewport_set_background(device, viewport, background);
+
+ memset(&exec_desc, 0, sizeof(exec_desc));
+ exec_desc.dwSize = sizeof(exec_desc);
+ exec_desc.dwFlags = D3DDEB_BUFSIZE | D3DDEB_CAPS;
+ exec_desc.dwBufferSize = 1024;
+ exec_desc.dwCaps = D3DDEBCAPS_SYSTEMMEMORY;
+
+ hr = IDirect3DDevice_CreateExecuteBuffer(device, &exec_desc, &execute_buffer, NULL);
+ ok(SUCCEEDED(hr), "Failed to create execute buffer, hr %#x.\n", hr);
+
+ /* Try it first with a TRIANGLESTRIP. Do it with different geometry because
+ * the color fixups we have to do for FLAT shading will be dependent on that. */
+
+ for (i = 0; i < sizeof(tests) / sizeof(tests[0]); ++i)
+ {
+ hr = IDirect3DViewport_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET);
+ ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
+
+ hr = IDirect3DExecuteBuffer_Lock(execute_buffer, &exec_desc);
+ ok(SUCCEEDED(hr), "Failed to lock execute buffer, hr %#x.\n", hr);
+
+ quad = tests[i].primtype == D3DPT_TRIANGLESTRIP ? quad_strip : quad_list;
+ memcpy(exec_desc.lpData, quad, sizeof(quad_strip));
+ ptr = ((BYTE *)exec_desc.lpData) + sizeof(quad_strip);
+ emit_set_rs(&ptr, D3DRENDERSTATE_CLIPPING, FALSE);
+ emit_set_rs(&ptr, D3DRENDERSTATE_ZENABLE, FALSE);
+ emit_set_rs(&ptr, D3DRENDERSTATE_FOGENABLE, FALSE);
+ emit_set_rs(&ptr, D3DRENDERSTATE_CULLMODE, D3DCULL_NONE);
+ emit_set_rs(&ptr, D3DRENDERSTATE_SHADEMODE, tests[i].shademode);
+
+ emit_process_vertices(&ptr, D3DPROCESSVERTICES_TRANSFORM, 0, 4);
+ if (tests[i].primtype == D3DPT_TRIANGLESTRIP)
+ emit_tquad(&ptr, 0);
+ else
+ emit_tquad_tlist(&ptr, 0);
+ emit_end(&ptr);
+ inst_length = (BYTE *)ptr - (BYTE *)exec_desc.lpData;
+ inst_length -= sizeof(quad_strip);
+
+ hr = IDirect3DExecuteBuffer_Unlock(execute_buffer);
+ ok(SUCCEEDED(hr), "Failed to unlock execute buffer, hr %#x.\n", hr);
+
+ hr = IDirect3DDevice2_BeginScene(device);
+ set_execute_data(execute_buffer, 4, sizeof(quad_strip), inst_length);
+ hr = IDirect3DDevice_Execute(device, execute_buffer, viewport, D3DEXECUTE_CLIPPED);
+ ok(SUCCEEDED(hr), "Failed to execute exec buffer, hr %#x.\n", hr);
+ hr = IDirect3DDevice2_EndScene(device);
+ ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
+
+ color0 = get_surface_color(rt, 100, 100); /* Inside first triangle */
+ color1 = get_surface_color(rt, 500, 350); /* Inside second triangle */
+
+ /* For D3DSHADE_FLAT it should take the color of the first vertex of
+ * each triangle. This requires EXT_provoking_vertex or similar
+ * functionality being available. */
+ /* PHONG should be the same as GOURAUD, since no hardware implements
+ * this. */
+ ok(color0 == tests[i].color0, "Test %u shading has color0 %08x, expected %08x.\n",
+ i, color0, tests[i].color0);
+ ok(color1 == tests[i].color1, "Test %u shading has color1 %08x, expected %08x.\n",
+ i, color1, tests[i].color1);
+ }
+
+ IDirect3DExecuteBuffer_Release(execute_buffer);
+ destroy_viewport(device, viewport);
+ destroy_material(background);
+ IDirectDrawSurface_Release(rt);
+ IDirect3D_Release(d3d);
+ refcount = IDirect3DDevice_Release(device);
+ ok(!refcount, "Device has %u references left.\n", refcount);
+ IDirectDraw_Release(ddraw);
+ DestroyWindow(window);
+}
+
START_TEST(ddraw1)
{
IDirectDraw *ddraw;
@@ -7800,4 +7943,5 @@ START_TEST(ddraw1)
test_color_fill();
test_colorkey_precision();
test_range_colorkey();
+ test_shademode();
}
--
2.4.10
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