[v9 08/11] ddraw: Replace wined3d_surface_map() with wined3d_resource_map() in surface_lock().
Riccardo Bortolato
rikyz619 at gmail.com
Thu Nov 19 13:34:44 CST 2015
Signed-off-by: Riccardo Bortolato <rikyz619 at gmail.com>
---
dlls/ddraw/surface.c | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/dlls/ddraw/surface.c b/dlls/ddraw/surface.c
index eeedbaf..a983a0c 100644
--- a/dlls/ddraw/surface.c
+++ b/dlls/ddraw/surface.c
@@ -992,7 +992,8 @@ static HRESULT surface_lock(struct ddraw_surface *This,
if (This->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)
hr = ddraw_surface_update_frontbuffer(This, Rect, TRUE);
if (SUCCEEDED(hr))
- hr = wined3d_surface_map(This->wined3d_surface, &map_desc, Rect ? &box : NULL, Flags);
+ hr = wined3d_resource_map(wined3d_texture_get_resource(This->wined3d_texture), This->sub_resource_idx,
+ &map_desc, Rect ? &box : NULL, Flags);
if (FAILED(hr))
{
wined3d_mutex_unlock();
--
1.9.1
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