[PATCH 2/5] wined3d: Support loading renderbuffers in surface_load_location.
Stefan Dösinger
stefan at codeweavers.com
Sat Nov 21 18:00:58 CST 2015
This fixes the color buffer part of bug 39536.
We currently never have a color buffer that needs renderbuffers because
textures aren't supported. If we do, we'll have to add a codepath for
glDrawPixels here.
Signed-off-by: Stefan Dösinger <stefan at codeweavers.com>
---
dlls/wined3d/surface.c | 22 +++++++++++++++-------
1 file changed, 15 insertions(+), 7 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 0a7112c..6a93de4 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -4084,16 +4084,23 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
}
/* Context activation is done by the caller. */
-static void surface_multisample_resolve(struct wined3d_surface *surface, struct wined3d_context *context)
+static void surface_load_renderbuffer(struct wined3d_surface *surface, struct wined3d_context *context,
+ DWORD dst_location)
{
- RECT rect = {0, 0, surface->resource.width, surface->resource.height};
+ const RECT rect = {0, 0, surface->resource.width, surface->resource.height};
+ DWORD src_location;
- if (!(surface->locations & WINED3D_LOCATION_RB_MULTISAMPLE))
- ERR("Trying to resolve multisampled surface %p, but location WINED3D_LOCATION_RB_MULTISAMPLE not current.\n",
- surface);
+ if (surface->locations & WINED3D_LOCATION_RB_MULTISAMPLE)
+ src_location = WINED3D_LOCATION_RB_MULTISAMPLE;
+ else if (surface->locations & WINED3D_LOCATION_RB_RESOLVED)
+ src_location = WINED3D_LOCATION_RB_RESOLVED;
+ else if (surface->locations & WINED3D_LOCATION_TEXTURE_SRGB)
+ src_location = WINED3D_LOCATION_TEXTURE_SRGB;
+ else /* surface_blt_fbo will load the source location if necessary. */
+ src_location = WINED3D_LOCATION_TEXTURE_RGB;
surface_blt_fbo(surface->resource.device, context, WINED3D_TEXF_POINT,
- surface, WINED3D_LOCATION_RB_MULTISAMPLE, &rect, surface, WINED3D_LOCATION_RB_RESOLVED, &rect);
+ surface, src_location, &rect, surface, dst_location, &rect);
}
/* Context activation is done by the caller. Context may be NULL in ddraw-only mode. */
@@ -4161,7 +4168,8 @@ HRESULT surface_load_location(struct wined3d_surface *surface, struct wined3d_co
break;
case WINED3D_LOCATION_RB_RESOLVED:
- surface_multisample_resolve(surface, context);
+ case WINED3D_LOCATION_RB_MULTISAMPLE:
+ surface_load_renderbuffer(surface, context, location);
break;
case WINED3D_LOCATION_TEXTURE_RGB:
--
2.4.10
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