[PATCH 7/9] d3d11: Implement ID3D11DepthStencilState interface.
Józef Kucia
jkucia at codeweavers.com
Thu Oct 1 18:31:52 CDT 2015
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/d3d11/d3d11_private.h | 5 +-
dlls/d3d11/state.c | 149 +++++++++++++++++++++++++++++++++++++++------
2 files changed, 132 insertions(+), 22 deletions(-)
diff --git a/dlls/d3d11/d3d11_private.h b/dlls/d3d11/d3d11_private.h
index dca9fda..e267dfa 100644
--- a/dlls/d3d11/d3d11_private.h
+++ b/dlls/d3d11/d3d11_private.h
@@ -291,16 +291,17 @@ HRESULT d3d10_blend_state_init(struct d3d10_blend_state *state, struct d3d_devic
const D3D10_BLEND_DESC *desc) DECLSPEC_HIDDEN;
struct d3d10_blend_state *unsafe_impl_from_ID3D10BlendState(ID3D10BlendState *iface) DECLSPEC_HIDDEN;
-/* ID3D10DepthStencilState */
+/* ID3D11DepthStencilState, ID3D10DepthStencilState */
struct d3d_depthstencil_state
{
+ ID3D11DepthStencilState ID3D11DepthStencilState_iface;
ID3D10DepthStencilState ID3D10DepthStencilState_iface;
LONG refcount;
struct wined3d_private_store private_store;
D3D10_DEPTH_STENCIL_DESC desc;
struct wine_rb_entry entry;
- ID3D10Device1 *device;
+ ID3D11Device *device;
};
HRESULT d3d_depthstencil_state_init(struct d3d_depthstencil_state *state, struct d3d_device *device,
diff --git a/dlls/d3d11/state.c b/dlls/d3d11/state.c
index ae356a0..e6d8a17 100644
--- a/dlls/d3d11/state.c
+++ b/dlls/d3d11/state.c
@@ -192,56 +192,66 @@ struct d3d10_blend_state *unsafe_impl_from_ID3D10BlendState(ID3D10BlendState *if
return impl_from_ID3D10BlendState(iface);
}
-static inline struct d3d_depthstencil_state *impl_from_ID3D10DepthStencilState(ID3D10DepthStencilState *iface)
+/* ID3D11DepthStencilState methods */
+
+static inline struct d3d_depthstencil_state *impl_from_ID3D11DepthStencilState(ID3D11DepthStencilState *iface)
{
- return CONTAINING_RECORD(iface, struct d3d_depthstencil_state, ID3D10DepthStencilState_iface);
+ return CONTAINING_RECORD(iface, struct d3d_depthstencil_state, ID3D11DepthStencilState_iface);
}
-/* IUnknown methods */
-
-static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_state_QueryInterface(ID3D10DepthStencilState *iface,
+static HRESULT STDMETHODCALLTYPE d3d11_depthstencil_state_QueryInterface(ID3D11DepthStencilState *iface,
REFIID riid, void **object)
{
+ struct d3d_depthstencil_state *state = impl_from_ID3D11DepthStencilState(iface);
+
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
- if (IsEqualGUID(riid, &IID_ID3D10DepthStencilState)
- || IsEqualGUID(riid, &IID_ID3D10DeviceChild)
+ if (IsEqualGUID(riid, &IID_ID3D11DepthStencilState)
+ || IsEqualGUID(riid, &IID_ID3D11DeviceChild)
|| IsEqualGUID(riid, &IID_IUnknown))
{
- IUnknown_AddRef(iface);
+ ID3D11DepthStencilState_AddRef(iface);
*object = iface;
return S_OK;
}
+ if (IsEqualGUID(riid, &IID_ID3D10DepthStencilState)
+ || IsEqualGUID(riid, &IID_ID3D10DeviceChild))
+ {
+ ID3D10DepthStencilState_AddRef(&state->ID3D10DepthStencilState_iface);
+ *object = &state->ID3D10DepthStencilState_iface;
+ return S_OK;
+ }
+
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
*object = NULL;
return E_NOINTERFACE;
}
-static ULONG STDMETHODCALLTYPE d3d10_depthstencil_state_AddRef(ID3D10DepthStencilState *iface)
+static ULONG STDMETHODCALLTYPE d3d11_depthstencil_state_AddRef(ID3D11DepthStencilState *iface)
{
- struct d3d_depthstencil_state *This = impl_from_ID3D10DepthStencilState(iface);
- ULONG refcount = InterlockedIncrement(&This->refcount);
+ struct d3d_depthstencil_state *state = impl_from_ID3D11DepthStencilState(iface);
+ ULONG refcount = InterlockedIncrement(&state->refcount);
- TRACE("%p increasing refcount to %u.\n", This, refcount);
+ TRACE("%p increasing refcount to %u.\n", state, refcount);
return refcount;
}
-static ULONG STDMETHODCALLTYPE d3d10_depthstencil_state_Release(ID3D10DepthStencilState *iface)
+static ULONG STDMETHODCALLTYPE d3d11_depthstencil_state_Release(ID3D11DepthStencilState *iface)
{
- struct d3d_depthstencil_state *state = impl_from_ID3D10DepthStencilState(iface);
+ struct d3d_depthstencil_state *state = impl_from_ID3D11DepthStencilState(iface);
ULONG refcount = InterlockedDecrement(&state->refcount);
TRACE("%p decreasing refcount to %u.\n", state, refcount);
if (!refcount)
{
- struct d3d_device *device = impl_from_ID3D10Device(state->device);
+ struct d3d_device *device = impl_from_ID3D11Device(state->device);
wined3d_mutex_lock();
wine_rb_remove(&device->depthstencil_states, &state->desc);
- ID3D10Device1_Release(state->device);
+ ID3D11Device_Release(state->device);
wined3d_private_store_cleanup(&state->private_store);
wined3d_mutex_unlock();
HeapFree(GetProcessHeap(), 0, state);
@@ -250,6 +260,105 @@ static ULONG STDMETHODCALLTYPE d3d10_depthstencil_state_Release(ID3D10DepthStenc
return refcount;
}
+static void STDMETHODCALLTYPE d3d11_depthstencil_state_GetDevice(ID3D11DepthStencilState *iface,
+ ID3D11Device **device)
+{
+ struct d3d_depthstencil_state *state = impl_from_ID3D11DepthStencilState(iface);
+
+ TRACE("iface %p, device %p.\n", iface, device);
+
+ *device = state->device;
+ ID3D11Device_AddRef(*device);
+}
+
+static HRESULT STDMETHODCALLTYPE d3d11_depthstencil_state_GetPrivateData(ID3D11DepthStencilState *iface,
+ REFGUID guid, UINT *data_size, void *data)
+{
+ struct d3d_depthstencil_state *state = impl_from_ID3D11DepthStencilState(iface);
+
+ TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
+
+ return d3d_get_private_data(&state->private_store, guid, data_size, data);
+}
+
+static HRESULT STDMETHODCALLTYPE d3d11_depthstencil_state_SetPrivateData(ID3D11DepthStencilState *iface,
+ REFGUID guid, UINT data_size, const void *data)
+{
+ struct d3d_depthstencil_state *state = impl_from_ID3D11DepthStencilState(iface);
+
+ TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
+
+ return d3d_set_private_data(&state->private_store, guid, data_size, data);
+}
+
+static HRESULT STDMETHODCALLTYPE d3d11_depthstencil_state_SetPrivateDataInterface(ID3D11DepthStencilState *iface,
+ REFGUID guid, const IUnknown *data)
+{
+ struct d3d_depthstencil_state *state = impl_from_ID3D11DepthStencilState(iface);
+
+ TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
+
+ return d3d_set_private_data_interface(&state->private_store, guid, data);
+}
+
+static void STDMETHODCALLTYPE d3d11_depthstencil_state_GetDesc(ID3D11DepthStencilState *iface,
+ D3D11_DEPTH_STENCIL_DESC *desc)
+{
+ FIXME("iface %p, desc %p stub!\n", iface, desc);
+}
+
+static const struct ID3D11DepthStencilStateVtbl d3d11_depthstencil_state_vtbl =
+{
+ /* IUnknown methods */
+ d3d11_depthstencil_state_QueryInterface,
+ d3d11_depthstencil_state_AddRef,
+ d3d11_depthstencil_state_Release,
+ /* ID3D11DeviceChild methods */
+ d3d11_depthstencil_state_GetDevice,
+ d3d11_depthstencil_state_GetPrivateData,
+ d3d11_depthstencil_state_SetPrivateData,
+ d3d11_depthstencil_state_SetPrivateDataInterface,
+ /* ID3D11DepthStencilState methods */
+ d3d11_depthstencil_state_GetDesc,
+};
+
+/* ID3D10DepthStencilState methods */
+
+static inline struct d3d_depthstencil_state *impl_from_ID3D10DepthStencilState(ID3D10DepthStencilState *iface)
+{
+ return CONTAINING_RECORD(iface, struct d3d_depthstencil_state, ID3D10DepthStencilState_iface);
+}
+
+/* IUnknown methods */
+
+static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_state_QueryInterface(ID3D10DepthStencilState *iface,
+ REFIID riid, void **object)
+{
+ struct d3d_depthstencil_state *state = impl_from_ID3D10DepthStencilState(iface);
+
+ TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
+
+ return d3d11_depthstencil_state_QueryInterface(&state->ID3D11DepthStencilState_iface, riid, object);
+}
+
+static ULONG STDMETHODCALLTYPE d3d10_depthstencil_state_AddRef(ID3D10DepthStencilState *iface)
+{
+ struct d3d_depthstencil_state *state = impl_from_ID3D10DepthStencilState(iface);
+
+ TRACE("iface %p.\n", iface);
+
+ return d3d11_depthstencil_state_AddRef(&state->ID3D11DepthStencilState_iface);
+}
+
+static ULONG STDMETHODCALLTYPE d3d10_depthstencil_state_Release(ID3D10DepthStencilState *iface)
+{
+ struct d3d_depthstencil_state *state = impl_from_ID3D10DepthStencilState(iface);
+
+ TRACE("iface %p.\n", iface);
+
+ return d3d11_depthstencil_state_Release(&state->ID3D11DepthStencilState_iface);
+}
+
/* ID3D10DeviceChild methods */
static void STDMETHODCALLTYPE d3d10_depthstencil_state_GetDevice(ID3D10DepthStencilState *iface, ID3D10Device **device)
@@ -258,8 +367,7 @@ static void STDMETHODCALLTYPE d3d10_depthstencil_state_GetDevice(ID3D10DepthSten
TRACE("iface %p, device %p.\n", iface, device);
- *device = (ID3D10Device *)state->device;
- ID3D10Device_AddRef(*device);
+ ID3D11Device_QueryInterface(state->device, &IID_ID3D10Device, (void **)device);
}
static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_state_GetPrivateData(ID3D10DepthStencilState *iface,
@@ -324,6 +432,7 @@ static const struct ID3D10DepthStencilStateVtbl d3d10_depthstencil_state_vtbl =
HRESULT d3d_depthstencil_state_init(struct d3d_depthstencil_state *state, struct d3d_device *device,
const D3D10_DEPTH_STENCIL_DESC *desc)
{
+ state->ID3D11DepthStencilState_iface.lpVtbl = &d3d11_depthstencil_state_vtbl;
state->ID3D10DepthStencilState_iface.lpVtbl = &d3d10_depthstencil_state_vtbl;
state->refcount = 1;
wined3d_mutex_lock();
@@ -339,8 +448,8 @@ HRESULT d3d_depthstencil_state_init(struct d3d_depthstencil_state *state, struct
}
wined3d_mutex_unlock();
- state->device = &device->ID3D10Device1_iface;
- ID3D10Device1_AddRef(state->device);
+ state->device = &device->ID3D11Device_iface;
+ ID3D11Device_AddRef(state->device);
return S_OK;
}
--
2.4.9
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