[PATCH] d3d11: remove useless NULL check (Coverity)
Marcus Meissner
marcus at jet.franken.de
Sat Oct 3 02:49:57 CDT 2015
device is valid non-NULL at this point.
CID 1325462 Dereference before null check
Signed-off-by: Marcus Meissner <marcus at jet.franken.de>
---
dlls/d3d11/d3d11_main.c | 3 +--
1 file changed, 1 insertion(+), 2 deletions(-)
diff --git a/dlls/d3d11/d3d11_main.c b/dlls/d3d11/d3d11_main.c
index 5be4cd0..efc346e 100644
--- a/dlls/d3d11/d3d11_main.c
+++ b/dlls/d3d11/d3d11_main.c
@@ -342,8 +342,7 @@ HRESULT WINAPI D3D11CreateDeviceAndSwapChain(IDXGIAdapter *adapter, D3D_DRIVER_T
return S_OK;
cleanup:
- if (device)
- ID3D11Device_Release(device);
+ ID3D11Device_Release(device);
if (obtained_feature_level)
*obtained_feature_level = 0;
if (immediate_context)
--
2.5.2
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