[PATCH 5/8] d3d11: Implement d3d11_sampler_state_GetDesc().
Józef Kucia
jkucia at codeweavers.com
Tue Oct 13 02:13:33 CDT 2015
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/d3d11/d3d11_private.h | 4 ++--
dlls/d3d11/device.c | 6 +++---
dlls/d3d11/state.c | 54 ++++++++++++++++++++++------------------------
3 files changed, 31 insertions(+), 33 deletions(-)
diff --git a/dlls/d3d11/d3d11_private.h b/dlls/d3d11/d3d11_private.h
index 56ba560..02fa1dc 100644
--- a/dlls/d3d11/d3d11_private.h
+++ b/dlls/d3d11/d3d11_private.h
@@ -336,13 +336,13 @@ struct d3d_sampler_state
struct wined3d_private_store private_store;
struct wined3d_sampler *wined3d_sampler;
- D3D10_SAMPLER_DESC desc;
+ D3D11_SAMPLER_DESC desc;
struct wine_rb_entry entry;
ID3D11Device *device;
};
HRESULT d3d_sampler_state_init(struct d3d_sampler_state *state, struct d3d_device *device,
- const D3D10_SAMPLER_DESC *desc) DECLSPEC_HIDDEN;
+ const D3D11_SAMPLER_DESC *desc) DECLSPEC_HIDDEN;
struct d3d_sampler_state *unsafe_impl_from_ID3D10SamplerState(ID3D10SamplerState *iface) DECLSPEC_HIDDEN;
/* ID3D10Query */
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index 4358fb3a..f649d6b 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -3567,7 +3567,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateSamplerState(ID3D10Device1 *
if (!object)
return E_OUTOFMEMORY;
- if (FAILED(hr = d3d_sampler_state_init(object, device, desc)))
+ if (FAILED(hr = d3d_sampler_state_init(object, device, (const D3D11_SAMPLER_DESC *)desc)))
{
WARN("Failed to initialize sampler state, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object);
@@ -4112,8 +4112,8 @@ static void d3d_rb_free(void *ptr)
static int d3d_sampler_state_compare(const void *key, const struct wine_rb_entry *entry)
{
- const D3D10_SAMPLER_DESC *ka = key;
- const D3D10_SAMPLER_DESC *kb = &WINE_RB_ENTRY_VALUE(entry, const struct d3d_sampler_state, entry)->desc;
+ const D3D11_SAMPLER_DESC *ka = key;
+ const D3D11_SAMPLER_DESC *kb = &WINE_RB_ENTRY_VALUE(entry, const struct d3d_sampler_state, entry)->desc;
return memcmp(ka, kb, sizeof(*ka));
}
diff --git a/dlls/d3d11/state.c b/dlls/d3d11/state.c
index f989495..2151389 100644
--- a/dlls/d3d11/state.c
+++ b/dlls/d3d11/state.c
@@ -24,12 +24,6 @@
WINE_DEFAULT_DEBUG_CHANNEL(d3d11);
-#define D3D10_FILTER_MIP_MASK 0x01
-#define D3D10_FILTER_MAG_MASK 0x04
-#define D3D10_FILTER_MIN_MASK 0x10
-#define D3D10_FILTER_ANISO_MASK 0x40
-#define D3D10_FILTER_COMPARE_MASK 0x80
-
/* ID3D11BlendState methods */
static inline struct d3d_blend_state *impl_from_ID3D11BlendState(ID3D11BlendState *iface)
@@ -981,7 +975,11 @@ static HRESULT STDMETHODCALLTYPE d3d11_sampler_state_SetPrivateDataInterface(ID3
static void STDMETHODCALLTYPE d3d11_sampler_state_GetDesc(ID3D11SamplerState *iface,
D3D11_SAMPLER_DESC *desc)
{
- FIXME("iface %p, desc %p stub!\n", iface, desc);
+ struct d3d_sampler_state *state = impl_from_ID3D11SamplerState(iface);
+
+ TRACE("iface %p, desc %p.\n", iface, desc);
+
+ *desc = state->desc;
}
static const struct ID3D11SamplerStateVtbl d3d11_sampler_state_vtbl =
@@ -1088,7 +1086,7 @@ static void STDMETHODCALLTYPE d3d10_sampler_state_GetDesc(ID3D10SamplerState *if
TRACE("iface %p, desc %p.\n", iface, desc);
- *desc = state->desc;
+ memcpy(desc, &state->desc, sizeof(*desc));
}
static const struct ID3D10SamplerStateVtbl d3d10_sampler_state_vtbl =
@@ -1106,44 +1104,44 @@ static const struct ID3D10SamplerStateVtbl d3d10_sampler_state_vtbl =
d3d10_sampler_state_GetDesc,
};
-static enum wined3d_texture_address wined3d_texture_address_from_d3d10core(enum D3D10_TEXTURE_ADDRESS_MODE t)
+static enum wined3d_texture_address wined3d_texture_address_from_d3d11(enum D3D11_TEXTURE_ADDRESS_MODE t)
{
return (enum wined3d_texture_address)t;
}
-static enum wined3d_texture_filter_type wined3d_texture_filter_mip_from_d3d10core(enum D3D10_FILTER f)
+static enum wined3d_texture_filter_type wined3d_texture_filter_mip_from_d3d11(enum D3D11_FILTER f)
{
- if (f & D3D10_FILTER_MIP_MASK)
+ if (D3D11_DECODE_MIP_FILTER(f) == D3D11_FILTER_TYPE_LINEAR)
return WINED3D_TEXF_LINEAR;
return WINED3D_TEXF_POINT;
}
-static enum wined3d_texture_filter_type wined3d_texture_filter_mag_from_d3d10core(enum D3D10_FILTER f)
+static enum wined3d_texture_filter_type wined3d_texture_filter_mag_from_d3d11(enum D3D11_FILTER f)
{
- if (f & D3D10_FILTER_MAG_MASK)
+ if (D3D11_DECODE_MAG_FILTER(f) == D3D11_FILTER_TYPE_LINEAR)
return WINED3D_TEXF_LINEAR;
return WINED3D_TEXF_POINT;
}
-static enum wined3d_texture_filter_type wined3d_texture_filter_min_from_d3d10core(enum D3D10_FILTER f)
+static enum wined3d_texture_filter_type wined3d_texture_filter_min_from_d3d11(enum D3D11_FILTER f)
{
- if (f & D3D10_FILTER_MIN_MASK)
+ if (D3D11_DECODE_MIN_FILTER(f) == D3D11_FILTER_TYPE_LINEAR)
return WINED3D_TEXF_LINEAR;
return WINED3D_TEXF_POINT;
}
-static BOOL wined3d_texture_compare_from_d3d10core(enum D3D10_FILTER f)
+static BOOL wined3d_texture_compare_from_d3d11(enum D3D11_FILTER f)
{
- return f & D3D10_FILTER_COMPARE_MASK;
+ return D3D11_DECODE_IS_COMPARISON_FILTER(f);
}
-static enum wined3d_cmp_func wined3d_cmp_func_from_d3d10core(D3D10_COMPARISON_FUNC f)
+static enum wined3d_cmp_func wined3d_cmp_func_from_d3d11(D3D11_COMPARISON_FUNC f)
{
return (enum wined3d_cmp_func)f;
}
HRESULT d3d_sampler_state_init(struct d3d_sampler_state *state, struct d3d_device *device,
- const D3D10_SAMPLER_DESC *desc)
+ const D3D11_SAMPLER_DESC *desc)
{
struct wined3d_sampler_desc wined3d_desc;
HRESULT hr;
@@ -1155,19 +1153,19 @@ HRESULT d3d_sampler_state_init(struct d3d_sampler_state *state, struct d3d_devic
wined3d_private_store_init(&state->private_store);
state->desc = *desc;
- wined3d_desc.address_u = wined3d_texture_address_from_d3d10core(desc->AddressU);
- wined3d_desc.address_v = wined3d_texture_address_from_d3d10core(desc->AddressV);
- wined3d_desc.address_w = wined3d_texture_address_from_d3d10core(desc->AddressW);
+ wined3d_desc.address_u = wined3d_texture_address_from_d3d11(desc->AddressU);
+ wined3d_desc.address_v = wined3d_texture_address_from_d3d11(desc->AddressV);
+ wined3d_desc.address_w = wined3d_texture_address_from_d3d11(desc->AddressW);
memcpy(wined3d_desc.border_color, desc->BorderColor, sizeof(wined3d_desc.border_color));
- wined3d_desc.mag_filter = wined3d_texture_filter_mag_from_d3d10core(desc->Filter);
- wined3d_desc.min_filter = wined3d_texture_filter_min_from_d3d10core(desc->Filter);
- wined3d_desc.mip_filter = wined3d_texture_filter_mip_from_d3d10core(desc->Filter);
+ wined3d_desc.mag_filter = wined3d_texture_filter_mag_from_d3d11(desc->Filter);
+ wined3d_desc.min_filter = wined3d_texture_filter_min_from_d3d11(desc->Filter);
+ wined3d_desc.mip_filter = wined3d_texture_filter_mip_from_d3d11(desc->Filter);
wined3d_desc.lod_bias = desc->MipLODBias;
wined3d_desc.min_lod = desc->MinLOD;
wined3d_desc.max_lod = desc->MaxLOD;
- wined3d_desc.max_anisotropy = desc->Filter & D3D10_FILTER_ANISO_MASK ? desc->MaxAnisotropy : 1;
- wined3d_desc.compare = wined3d_texture_compare_from_d3d10core(desc->Filter);
- wined3d_desc.comparison_func = wined3d_cmp_func_from_d3d10core(desc->ComparisonFunc);
+ wined3d_desc.max_anisotropy = D3D11_DECODE_IS_ANISOTROPIC_FILTER(desc->Filter) ? desc->MaxAnisotropy : 1;
+ wined3d_desc.compare = wined3d_texture_compare_from_d3d11(desc->Filter);
+ wined3d_desc.comparison_func = wined3d_cmp_func_from_d3d11(desc->ComparisonFunc);
wined3d_desc.srgb_decode = FALSE;
if (FAILED(hr = wined3d_sampler_create(device->wined3d_device, &wined3d_desc, state, &state->wined3d_sampler)))
--
2.4.9
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