[PATCH 6/6] d3d11: Implement d3d11_immediate_context_DrawInstanced().
Józef Kucia
jkucia at codeweavers.com
Tue Oct 13 19:08:16 CDT 2015
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/d3d11/device.c | 11 +++++++++--
1 file changed, 9 insertions(+), 2 deletions(-)
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index e757169..5f1ab7e 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -259,10 +259,17 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_DrawIndexedInstanced(ID3D1
static void STDMETHODCALLTYPE d3d11_immediate_context_DrawInstanced(ID3D11DeviceContext *iface,
UINT instance_vertex_count, UINT instance_count, UINT start_vertex_location, UINT start_instance_location)
{
- FIXME("iface %p, instance_vertex_count %u, instance_count %u, start_vertex_location %u, "
- "start_instance_location %u stub!\n",
+ struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
+
+ TRACE("iface %p, instance_vertex_count %u, instance_count %u, start_vertex_location %u, "
+ "start_instance_location %u.\n",
iface, instance_vertex_count, instance_count, start_vertex_location,
start_instance_location);
+
+ wined3d_mutex_lock();
+ wined3d_device_draw_primitive_instanced(device->wined3d_device, start_vertex_location,
+ instance_vertex_count, start_instance_location, instance_count);
+ wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_immediate_context_GSSetConstantBuffers(ID3D11DeviceContext *iface,
--
2.4.9
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