[v3 signed 3/6] wined3d: introduce new wined3d_texture_{get, release}_dc functions
Riccardo Bortolato
rikyz619 at gmail.com
Thu Oct 22 05:01:10 CDT 2015
Also started using them in d3d9/surface.
Signed-off-by: Riccardo Bortolato <rikyz619 at gmail.com>
---
dlls/d3d9/surface.c | 4 ++--
dlls/wined3d/texture.c | 14 ++++++++++++++
dlls/wined3d/wined3d.spec | 2 ++
include/wine/wined3d.h | 2 ++
4 files changed, 20 insertions(+), 2 deletions(-)
diff --git a/dlls/d3d9/surface.c b/dlls/d3d9/surface.c
index 23bb43c..e4d9896 100644
--- a/dlls/d3d9/surface.c
+++ b/dlls/d3d9/surface.c
@@ -297,7 +297,7 @@ static HRESULT WINAPI d3d9_surface_GetDC(IDirect3DSurface9 *iface, HDC *dc)
}
wined3d_mutex_lock();
- hr = wined3d_surface_getdc(surface->wined3d_surface, dc);
+ hr = wined3d_texture_get_dc(surface->wined3d_texture, surface->sub_resource_idx, dc);
wined3d_mutex_unlock();
return hr;
@@ -311,7 +311,7 @@ static HRESULT WINAPI d3d9_surface_ReleaseDC(IDirect3DSurface9 *iface, HDC dc)
TRACE("iface %p, dc %p.\n", iface, dc);
wined3d_mutex_lock();
- hr = wined3d_surface_releasedc(surface->wined3d_surface, dc);
+ hr = wined3d_texture_release_dc(surface->wined3d_texture, surface->sub_resource_idx, dc);
wined3d_mutex_unlock();
switch (hr)
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index 7aa723e..d820ca1 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -1539,3 +1539,17 @@ HRESULT CDECL wined3d_texture_unmap(struct wined3d_texture *texture, unsigned in
return texture->texture_ops->texture_sub_resource_unmap(sub_resource);
}
+
+HRESULT CDECL wined3d_texture_get_dc(struct wined3d_texture *texture, unsigned int sub_resource_idx, HDC *dc)
+{
+ struct wined3d_resource *sub_resource = wined3d_texture_get_sub_resource(texture, sub_resource_idx);
+
+ return wined3d_surface_getdc(surface_from_resource(sub_resource), dc);
+}
+
+HRESULT CDECL wined3d_texture_release_dc(struct wined3d_texture *texture, unsigned int sub_resource_idx, HDC dc)
+{
+ struct wined3d_resource *sub_resource = wined3d_texture_get_sub_resource(texture, sub_resource_idx);
+
+ return wined3d_surface_releasedc(surface_from_resource(sub_resource), dc);
+}
diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec
index 9f7fdd7..659f720 100644
--- a/dlls/wined3d/wined3d.spec
+++ b/dlls/wined3d/wined3d.spec
@@ -260,6 +260,7 @@
@ cdecl wined3d_texture_decref(ptr)
@ cdecl wined3d_texture_generate_mipmaps(ptr)
@ cdecl wined3d_texture_get_autogen_filter_type(ptr)
+@ cdecl wined3d_texture_get_dc(ptr long ptr)
@ cdecl wined3d_texture_get_level_count(ptr)
@ cdecl wined3d_texture_get_lod(ptr)
@ cdecl wined3d_texture_get_parent(ptr)
@@ -267,6 +268,7 @@
@ cdecl wined3d_texture_get_sub_resource(ptr long)
@ cdecl wined3d_texture_incref(ptr)
@ cdecl wined3d_texture_preload(ptr)
+@ cdecl wined3d_texture_release_dc(ptr long ptr)
@ cdecl wined3d_texture_set_autogen_filter_type(ptr long)
@ cdecl wined3d_texture_set_color_key(ptr long ptr)
@ cdecl wined3d_texture_set_lod(ptr long)
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index 2d576fc..73c438a 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -2532,6 +2532,7 @@ HRESULT __cdecl wined3d_texture_create(struct wined3d_device *device, const stru
ULONG __cdecl wined3d_texture_decref(struct wined3d_texture *texture);
void __cdecl wined3d_texture_generate_mipmaps(struct wined3d_texture *texture);
enum wined3d_texture_filter_type __cdecl wined3d_texture_get_autogen_filter_type(const struct wined3d_texture *texture);
+HRESULT __cdecl wined3d_texture_get_dc(struct wined3d_texture *texture, unsigned int sub_resource_idx, HDC *dc);
DWORD __cdecl wined3d_texture_get_level_count(const struct wined3d_texture *texture);
DWORD __cdecl wined3d_texture_get_lod(const struct wined3d_texture *texture);
void * __cdecl wined3d_texture_get_parent(const struct wined3d_texture *texture);
@@ -2547,6 +2548,7 @@ HRESULT __cdecl wined3d_texture_set_color_key(struct wined3d_texture *texture,
DWORD __cdecl wined3d_texture_set_lod(struct wined3d_texture *texture, DWORD lod);
HRESULT __cdecl wined3d_texture_map(struct wined3d_texture *texture, unsigned int sub_resource_idx,
struct wined3d_map_desc *map_desc, const struct wined3d_box *box, DWORD flags);
+HRESULT __cdecl wined3d_texture_release_dc(struct wined3d_texture *texture, unsigned int sub_resource_idx, HDC dc);
HRESULT __cdecl wined3d_texture_unmap(struct wined3d_texture *texture, unsigned int sub_resource_idx);
HRESULT __cdecl wined3d_texture_update_desc(struct wined3d_texture *texture,
UINT width, UINT height, enum wined3d_format_id format_id,
--
1.9.1
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