[PATCH] d3dx9_36: remove unneeded vertex_remap variable (Coverity)
Marcus Meissner
marcus at jet.franken.de
Sat Oct 31 04:03:17 CDT 2015
1336594 'Constant' variable guards dead code
Signed-off-by: Marcus Meissner <marcus at jet.franken.de>
---
dlls/d3dx9_36/mesh.c | 2 --
1 file changed, 2 deletions(-)
diff --git a/dlls/d3dx9_36/mesh.c b/dlls/d3dx9_36/mesh.c
index 6294036..247f7aa 100644
--- a/dlls/d3dx9_36/mesh.c
+++ b/dlls/d3dx9_36/mesh.c
@@ -7012,7 +7012,6 @@ HRESULT WINAPI D3DXWeldVertices(ID3DXMesh *mesh, DWORD flags, const D3DXWELDEPSI
DWORD *point_reps = NULL;
struct d3dx9_mesh *This = impl_from_ID3DXMesh(mesh);
DWORD *vertex_face_map = NULL;
- ID3DXBuffer *vertex_remap = NULL;
BYTE *vertices = NULL;
TRACE("mesh %p, flags %#x, epsilons %p, adjacency %p, adjacency_out %p, face_remap_out %p, vertex_remap_out %p.\n",
@@ -7179,7 +7178,6 @@ cleanup:
HeapFree(GetProcessHeap(), 0, vertex_face_map);
if (attributes) mesh->lpVtbl->UnlockAttributeBuffer(mesh);
if (indices) mesh->lpVtbl->UnlockIndexBuffer(mesh);
- if (vertex_remap) ID3DXBuffer_Release(vertex_remap);
if (vertices) mesh->lpVtbl->UnlockVertexBuffer(mesh);
return hr;
--
2.6.2
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