[PATCH 4/7] d3d11: Rename d3d10_buffer to d3d_buffer.

Józef Kucia jkucia at codeweavers.com
Wed Sep 2 17:06:52 CDT 2015


---
 dlls/d3d11/buffer.c        | 28 ++++++++++++++--------------
 dlls/d3d11/d3d11_private.h |  6 +++---
 dlls/d3d11/device.c        | 28 ++++++++++++++--------------
 3 files changed, 31 insertions(+), 31 deletions(-)

diff --git a/dlls/d3d11/buffer.c b/dlls/d3d11/buffer.c
index ae2358d..cf97712 100644
--- a/dlls/d3d11/buffer.c
+++ b/dlls/d3d11/buffer.c
@@ -24,9 +24,9 @@
 
 WINE_DEFAULT_DEBUG_CHANNEL(d3d11);
 
-static inline struct d3d10_buffer *impl_from_ID3D10Buffer(ID3D10Buffer *iface)
+static inline struct d3d_buffer *impl_from_ID3D10Buffer(ID3D10Buffer *iface)
 {
-    return CONTAINING_RECORD(iface, struct d3d10_buffer, ID3D10Buffer_iface);
+    return CONTAINING_RECORD(iface, struct d3d_buffer, ID3D10Buffer_iface);
 }
 
 /* IUnknown methods */
@@ -53,7 +53,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_buffer_QueryInterface(ID3D10Buffer *iface
 
 static ULONG STDMETHODCALLTYPE d3d10_buffer_AddRef(ID3D10Buffer *iface)
 {
-    struct d3d10_buffer *buffer = impl_from_ID3D10Buffer(iface);
+    struct d3d_buffer *buffer = impl_from_ID3D10Buffer(iface);
     ULONG refcount = InterlockedIncrement(&buffer->refcount);
 
     TRACE("%p increasing refcount to %u.\n", buffer, refcount);
@@ -71,7 +71,7 @@ static ULONG STDMETHODCALLTYPE d3d10_buffer_AddRef(ID3D10Buffer *iface)
 
 static ULONG STDMETHODCALLTYPE d3d10_buffer_Release(ID3D10Buffer *iface)
 {
-    struct d3d10_buffer *buffer = impl_from_ID3D10Buffer(iface);
+    struct d3d_buffer *buffer = impl_from_ID3D10Buffer(iface);
     ULONG refcount = InterlockedDecrement(&buffer->refcount);
 
     TRACE("%p decreasing refcount to %u.\n", buffer, refcount);
@@ -95,7 +95,7 @@ static ULONG STDMETHODCALLTYPE d3d10_buffer_Release(ID3D10Buffer *iface)
 
 static void STDMETHODCALLTYPE d3d10_buffer_GetDevice(ID3D10Buffer *iface, ID3D10Device **device)
 {
-    struct d3d10_buffer *buffer = impl_from_ID3D10Buffer(iface);
+    struct d3d_buffer *buffer = impl_from_ID3D10Buffer(iface);
 
     TRACE("iface %p, device %p.\n", iface, device);
 
@@ -106,7 +106,7 @@ static void STDMETHODCALLTYPE d3d10_buffer_GetDevice(ID3D10Buffer *iface, ID3D10
 static HRESULT STDMETHODCALLTYPE d3d10_buffer_GetPrivateData(ID3D10Buffer *iface,
         REFGUID guid, UINT *data_size, void *data)
 {
-    struct d3d10_buffer *buffer = impl_from_ID3D10Buffer(iface);
+    struct d3d_buffer *buffer = impl_from_ID3D10Buffer(iface);
 
     TRACE("iface %p, guid %s, data_size %p, data %p.\n",
             iface, debugstr_guid(guid), data_size, data);
@@ -117,7 +117,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_buffer_GetPrivateData(ID3D10Buffer *iface
 static HRESULT STDMETHODCALLTYPE d3d10_buffer_SetPrivateData(ID3D10Buffer *iface,
         REFGUID guid, UINT data_size, const void *data)
 {
-    struct d3d10_buffer *buffer = impl_from_ID3D10Buffer(iface);
+    struct d3d_buffer *buffer = impl_from_ID3D10Buffer(iface);
 
     TRACE("iface %p, guid %s, data_size %u, data %p.\n",
             iface, debugstr_guid(guid), data_size, data);
@@ -128,7 +128,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_buffer_SetPrivateData(ID3D10Buffer *iface
 static HRESULT STDMETHODCALLTYPE d3d10_buffer_SetPrivateDataInterface(ID3D10Buffer *iface,
         REFGUID guid, const IUnknown *data)
 {
-    struct d3d10_buffer *buffer = impl_from_ID3D10Buffer(iface);
+    struct d3d_buffer *buffer = impl_from_ID3D10Buffer(iface);
 
     TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
 
@@ -160,7 +160,7 @@ static UINT STDMETHODCALLTYPE d3d10_buffer_GetEvictionPriority(ID3D10Buffer *ifa
 
 static HRESULT STDMETHODCALLTYPE d3d10_buffer_Map(ID3D10Buffer *iface, D3D10_MAP map_type, UINT map_flags, void **data)
 {
-    struct d3d10_buffer *buffer = impl_from_ID3D10Buffer(iface);
+    struct d3d_buffer *buffer = impl_from_ID3D10Buffer(iface);
     HRESULT hr;
 
     TRACE("iface %p, map_type %u, map_flags %#x, data %p.\n", iface, map_type, map_flags, data);
@@ -178,7 +178,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_buffer_Map(ID3D10Buffer *iface, D3D10_MAP
 
 static void STDMETHODCALLTYPE d3d10_buffer_Unmap(ID3D10Buffer *iface)
 {
-    struct d3d10_buffer *buffer = impl_from_ID3D10Buffer(iface);
+    struct d3d_buffer *buffer = impl_from_ID3D10Buffer(iface);
 
     TRACE("iface %p.\n", iface);
 
@@ -213,17 +213,17 @@ static const struct ID3D10BufferVtbl d3d10_buffer_vtbl =
     d3d10_buffer_GetDesc,
 };
 
-struct d3d10_buffer *unsafe_impl_from_ID3D10Buffer(ID3D10Buffer *iface)
+struct d3d_buffer *unsafe_impl_from_ID3D10Buffer(ID3D10Buffer *iface)
 {
     if (!iface)
         return NULL;
     assert(iface->lpVtbl == &d3d10_buffer_vtbl);
-    return CONTAINING_RECORD(iface, struct d3d10_buffer, ID3D10Buffer_iface);
+    return CONTAINING_RECORD(iface, struct d3d_buffer, ID3D10Buffer_iface);
 }
 
 static void STDMETHODCALLTYPE d3d10_buffer_wined3d_object_released(void *parent)
 {
-    struct d3d10_buffer *buffer = parent;
+    struct d3d_buffer *buffer = parent;
 
     wined3d_private_store_cleanup(&buffer->private_store);
     HeapFree(GetProcessHeap(), 0, parent);
@@ -234,7 +234,7 @@ static const struct wined3d_parent_ops d3d10_buffer_wined3d_parent_ops =
     d3d10_buffer_wined3d_object_released,
 };
 
-HRESULT d3d10_buffer_init(struct d3d10_buffer *buffer, struct d3d_device *device,
+HRESULT d3d_buffer_init(struct d3d_buffer *buffer, struct d3d_device *device,
         const D3D10_BUFFER_DESC *desc, const D3D10_SUBRESOURCE_DATA *data)
 {
     struct wined3d_buffer_desc wined3d_desc;
diff --git a/dlls/d3d11/d3d11_private.h b/dlls/d3d11/d3d11_private.h
index b99f432..8d2224b 100644
--- a/dlls/d3d11/d3d11_private.h
+++ b/dlls/d3d11/d3d11_private.h
@@ -134,7 +134,7 @@ HRESULT d3d_texture3d_create(struct d3d_device *device, const D3D11_TEXTURE3D_DE
         const D3D11_SUBRESOURCE_DATA *data, struct d3d_texture3d **texture) DECLSPEC_HIDDEN;
 
 /* ID3D10Buffer */
-struct d3d10_buffer
+struct d3d_buffer
 {
     ID3D10Buffer ID3D10Buffer_iface;
     LONG refcount;
@@ -144,9 +144,9 @@ struct d3d10_buffer
     ID3D10Device1 *device;
 };
 
-HRESULT d3d10_buffer_init(struct d3d10_buffer *buffer, struct d3d_device *device,
+HRESULT d3d_buffer_init(struct d3d_buffer *buffer, struct d3d_device *device,
         const D3D10_BUFFER_DESC *desc, const D3D10_SUBRESOURCE_DATA *data) DECLSPEC_HIDDEN;
-struct d3d10_buffer *unsafe_impl_from_ID3D10Buffer(ID3D10Buffer *iface) DECLSPEC_HIDDEN;
+struct d3d_buffer *unsafe_impl_from_ID3D10Buffer(ID3D10Buffer *iface) DECLSPEC_HIDDEN;
 
 /* ID3D10DepthStencilView */
 struct d3d10_depthstencil_view
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index c301dcc..e488d5b 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -564,7 +564,7 @@ static void STDMETHODCALLTYPE d3d10_device_VSSetConstantBuffers(ID3D10Device1 *i
     wined3d_mutex_lock();
     for (i = 0; i < buffer_count; ++i)
     {
-        struct d3d10_buffer *buffer = unsafe_impl_from_ID3D10Buffer(buffers[i]);
+        struct d3d_buffer *buffer = unsafe_impl_from_ID3D10Buffer(buffers[i]);
 
         wined3d_device_set_vs_cb(device->wined3d_device, start_slot + i,
                 buffer ? buffer->wined3d_buffer : NULL);
@@ -677,7 +677,7 @@ static void STDMETHODCALLTYPE d3d10_device_PSSetConstantBuffers(ID3D10Device1 *i
     wined3d_mutex_lock();
     for (i = 0; i < buffer_count; ++i)
     {
-        struct d3d10_buffer *buffer = unsafe_impl_from_ID3D10Buffer(buffers[i]);
+        struct d3d_buffer *buffer = unsafe_impl_from_ID3D10Buffer(buffers[i]);
 
         wined3d_device_set_ps_cb(device->wined3d_device, start_slot + i,
                 buffer ? buffer->wined3d_buffer : NULL);
@@ -711,7 +711,7 @@ static void STDMETHODCALLTYPE d3d10_device_IASetVertexBuffers(ID3D10Device1 *ifa
     wined3d_mutex_lock();
     for (i = 0; i < buffer_count; ++i)
     {
-        struct d3d10_buffer *buffer = unsafe_impl_from_ID3D10Buffer(buffers[i]);
+        struct d3d_buffer *buffer = unsafe_impl_from_ID3D10Buffer(buffers[i]);
 
         wined3d_device_set_stream_source(This->wined3d_device, start_slot + i,
                 buffer ? buffer->wined3d_buffer : NULL, offsets[i], strides[i]);
@@ -723,7 +723,7 @@ static void STDMETHODCALLTYPE d3d10_device_IASetIndexBuffer(ID3D10Device1 *iface
         ID3D10Buffer *buffer, DXGI_FORMAT format, UINT offset)
 {
     struct d3d_device *This = impl_from_ID3D10Device(iface);
-    struct d3d10_buffer *buffer_impl = unsafe_impl_from_ID3D10Buffer(buffer);
+    struct d3d_buffer *buffer_impl = unsafe_impl_from_ID3D10Buffer(buffer);
 
     TRACE("iface %p, buffer %p, format %s, offset %u.\n",
             iface, buffer, debug_dxgi_format(format), offset);
@@ -782,7 +782,7 @@ static void STDMETHODCALLTYPE d3d10_device_GSSetConstantBuffers(ID3D10Device1 *i
     wined3d_mutex_lock();
     for (i = 0; i < buffer_count; ++i)
     {
-        struct d3d10_buffer *buffer = unsafe_impl_from_ID3D10Buffer(buffers[i]);
+        struct d3d_buffer *buffer = unsafe_impl_from_ID3D10Buffer(buffers[i]);
 
         wined3d_device_set_gs_cb(device->wined3d_device, start_slot + i,
                 buffer ? buffer->wined3d_buffer : NULL);
@@ -1017,7 +1017,7 @@ static void STDMETHODCALLTYPE d3d10_device_SOSetTargets(ID3D10Device1 *iface,
     wined3d_mutex_lock();
     for (i = 0; i < count; ++i)
     {
-        struct d3d10_buffer *buffer = unsafe_impl_from_ID3D10Buffer(targets[i]);
+        struct d3d_buffer *buffer = unsafe_impl_from_ID3D10Buffer(targets[i]);
 
         wined3d_device_set_stream_output(device->wined3d_device, i,
                 buffer ? buffer->wined3d_buffer : NULL, offsets[i]);
@@ -1240,7 +1240,7 @@ static void STDMETHODCALLTYPE d3d10_device_VSGetConstantBuffers(ID3D10Device1 *i
     for (i = 0; i < buffer_count; ++i)
     {
         struct wined3d_buffer *wined3d_buffer;
-        struct d3d10_buffer *buffer_impl;
+        struct d3d_buffer *buffer_impl;
 
         if (!(wined3d_buffer = wined3d_device_get_vs_cb(device->wined3d_device, start_slot + i)))
         {
@@ -1368,7 +1368,7 @@ static void STDMETHODCALLTYPE d3d10_device_PSGetConstantBuffers(ID3D10Device1 *i
     for (i = 0; i < buffer_count; ++i)
     {
         struct wined3d_buffer *wined3d_buffer;
-        struct d3d10_buffer *buffer_impl;
+        struct d3d_buffer *buffer_impl;
 
         if (!(wined3d_buffer = wined3d_device_get_ps_cb(device->wined3d_device, start_slot + i)))
         {
@@ -1418,7 +1418,7 @@ static void STDMETHODCALLTYPE d3d10_device_IAGetVertexBuffers(ID3D10Device1 *ifa
     for (i = 0; i < buffer_count; ++i)
     {
         struct wined3d_buffer *wined3d_buffer;
-        struct d3d10_buffer *buffer_impl;
+        struct d3d_buffer *buffer_impl;
 
         if (FAILED(wined3d_device_get_stream_source(device->wined3d_device, start_slot + i,
                 &wined3d_buffer, &offsets[i], &strides[i])))
@@ -1443,7 +1443,7 @@ static void STDMETHODCALLTYPE d3d10_device_IAGetIndexBuffer(ID3D10Device1 *iface
     struct d3d_device *device = impl_from_ID3D10Device(iface);
     enum wined3d_format_id wined3d_format;
     struct wined3d_buffer *wined3d_buffer;
-    struct d3d10_buffer *buffer_impl;
+    struct d3d_buffer *buffer_impl;
 
     TRACE("iface %p, buffer %p, format %p, offset %p.\n", iface, buffer, format, offset);
 
@@ -1477,7 +1477,7 @@ static void STDMETHODCALLTYPE d3d10_device_GSGetConstantBuffers(ID3D10Device1 *i
     for (i = 0; i < buffer_count; ++i)
     {
         struct wined3d_buffer *wined3d_buffer;
-        struct d3d10_buffer *buffer_impl;
+        struct d3d_buffer *buffer_impl;
 
         if (!(wined3d_buffer = wined3d_device_get_gs_cb(device->wined3d_device, start_slot + i)))
         {
@@ -1751,7 +1751,7 @@ static void STDMETHODCALLTYPE d3d10_device_SOGetTargets(ID3D10Device1 *iface,
     for (i = 0; i < buffer_count; ++i)
     {
         struct wined3d_buffer *wined3d_buffer;
-        struct d3d10_buffer *buffer_impl;
+        struct d3d_buffer *buffer_impl;
 
         if (!(wined3d_buffer = wined3d_device_get_stream_output(device->wined3d_device, i, &offsets[i])))
         {
@@ -1986,7 +1986,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBuffer(ID3D10Device1 *iface,
         const D3D10_BUFFER_DESC *desc, const D3D10_SUBRESOURCE_DATA *data, ID3D10Buffer **buffer)
 {
     struct d3d_device *This = impl_from_ID3D10Device(iface);
-    struct d3d10_buffer *object;
+    struct d3d_buffer *object;
     HRESULT hr;
 
     TRACE("iface %p, desc %p, data %p, buffer %p.\n", iface, desc, data, buffer);
@@ -1995,7 +1995,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBuffer(ID3D10Device1 *iface,
     if (!object)
         return E_OUTOFMEMORY;
 
-    hr = d3d10_buffer_init(object, This, desc, data);
+    hr = d3d_buffer_init(object, This, desc, data);
     if (FAILED(hr))
     {
         WARN("Failed to initialize buffer, hr %#x.\n", hr);
-- 
2.4.6




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