[PATCH 8/8] d3d11/tests: Add test for depth stencil view interfaces.
Józef Kucia
jkucia at codeweavers.com
Mon Sep 7 18:12:48 CDT 2015
---
dlls/d3d11/tests/d3d11.c | 69 ++++++++++++++++++++++++++++++++++++++++++++++++
1 file changed, 69 insertions(+)
diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c
index 817ca9c..960bd75 100644
--- a/dlls/d3d11/tests/d3d11.c
+++ b/dlls/d3d11/tests/d3d11.c
@@ -815,6 +815,74 @@ static void test_buffer_interfaces(void)
ok(!refcount, "Device has %u references left.\n", refcount);
}
+static void test_depthstencil_view_interfaces(void)
+{
+ D3D10_DEPTH_STENCIL_VIEW_DESC d3d10_dsv_desc;
+ D3D11_DEPTH_STENCIL_VIEW_DESC dsv_desc;
+ ID3D10DepthStencilView *d3d10_dsview;
+ D3D11_TEXTURE2D_DESC texture_desc;
+ ID3D11DepthStencilView *dsview;
+ ID3D11Texture2D *texture;
+ ID3D11Device *device;
+ ULONG refcount;
+ HRESULT hr;
+
+ if (!(device = create_device(NULL)))
+ {
+ skip("Failed to create device.\n");
+ return;
+ }
+
+ texture_desc.Width = 512;
+ texture_desc.Height = 512;
+ texture_desc.MipLevels = 1;
+ texture_desc.ArraySize = 1;
+ texture_desc.Format = DXGI_FORMAT_D24_UNORM_S8_UINT;
+ texture_desc.SampleDesc.Count = 1;
+ texture_desc.SampleDesc.Quality = 0;
+ texture_desc.Usage = D3D11_USAGE_DEFAULT;
+ texture_desc.BindFlags = D3D11_BIND_DEPTH_STENCIL;
+ texture_desc.CPUAccessFlags = 0;
+ texture_desc.MiscFlags = 0;
+
+ hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
+ ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x.\n", hr);
+
+ dsv_desc.Format = texture_desc.Format;
+ dsv_desc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D;
+ dsv_desc.Flags = 0;
+ U(dsv_desc).Texture2D.MipSlice = 0;
+
+ hr = ID3D11Device_CreateDepthStencilView(device, (ID3D11Resource *)texture, &dsv_desc, &dsview);
+ ok(SUCCEEDED(hr), "Failed to create a depthstencil view, hr %#x.\n", hr);
+
+ hr = ID3D11DepthStencilView_QueryInterface(dsview, &IID_ID3D10DepthStencilView, (void **)&d3d10_dsview);
+ ID3D11DepthStencilView_Release(dsview);
+ ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
+ "Depth stencil view should implement ID3D10DepthStencilView.\n");
+
+ if (FAILED(hr))
+ {
+ win_skip("Depth stencil view does not implement ID3D10DepthStencilView.\n");
+ goto done;
+ }
+
+ ID3D10DepthStencilView_GetDesc(d3d10_dsview, &d3d10_dsv_desc);
+ ok(d3d10_dsv_desc.Format == dsv_desc.Format, "Got unexpected format %#x.\n", d3d10_dsv_desc.Format);
+ ok(d3d10_dsv_desc.ViewDimension == (D3D10_DSV_DIMENSION)dsv_desc.ViewDimension,
+ "Got unexpected view dimension %u.\n", d3d10_dsv_desc.ViewDimension);
+ ok(U(d3d10_dsv_desc).Texture2D.MipSlice == U(dsv_desc).Texture2D.MipSlice,
+ "Got unexpected mip slice %u.\n", U(d3d10_dsv_desc).Texture2D.MipSlice);
+
+ ID3D10DepthStencilView_Release(d3d10_dsview);
+
+done:
+ ID3D11Texture2D_Release(texture);
+
+ refcount = ID3D11Device_Release(device);
+ ok(!refcount, "Device has %u references left.\n", refcount);
+}
+
START_TEST(d3d11)
{
test_create_device();
@@ -824,4 +892,5 @@ START_TEST(d3d11)
test_create_texture3d();
test_texture3d_interfaces();
test_buffer_interfaces();
+ test_depthstencil_view_interfaces();
}
--
2.4.6
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