[PATCH 4/8] d3d9/tests: add test for surface preload
Riccardo Bortolato
rikyz619 at gmail.com
Wed Sep 9 12:02:22 CDT 2015
---
dlls/d3d9/tests/device.c | 68 ++++++++++++++++++++++++++++++++++++++++++++++++
1 file changed, 68 insertions(+)
diff --git a/dlls/d3d9/tests/device.c b/dlls/d3d9/tests/device.c
index c41a5e6..de2cbd4 100644
--- a/dlls/d3d9/tests/device.c
+++ b/dlls/d3d9/tests/device.c
@@ -10325,6 +10325,73 @@ static void test_swapchain_parameters(void)
DestroyWindow(window);
}
+static void test_preload(void)
+{
+ IDirect3DSurface9 *backbuffer, *stencilsurface, *offscreensurface, *rendertarget, *rendertarget2;
+ IDirect3DSwapChain9 *swapchain;
+ IDirect3DDevice9 *device;
+ ULONG refcount = 0;
+ IDirect3D9 *d3d;
+ HWND window;
+ HRESULT hr;
+
+ window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW,
+ 0, 0, 640, 480, NULL, NULL, NULL, NULL);
+ ok(!!window, "Failed to create a window.\n");
+ d3d = Direct3DCreate9(D3D_SDK_VERSION);
+ ok(!!d3d, "Failed to create a D3D object.\n");
+
+ if (!(device = create_device(d3d, window, NULL)))
+ {
+ skip("Failed to create a 3D device, skipping test.\n");
+ goto cleanup;
+ }
+
+ hr = IDirect3DDevice9_GetSwapChain(device, 0, &swapchain);
+ ok(SUCCEEDED(hr), "GetSwapChain failed, hr %#x.\n", hr);
+
+ hr = IDirect3DDevice9_GetRenderTarget(device, 0, &rendertarget);
+ ok(SUCCEEDED(hr), "GetRenderTarget failed, hr %#x.\n", hr);
+ IDirect3DSurface9_PreLoad(rendertarget);
+ IDirect3DSurface9_Release(rendertarget);
+
+ hr = IDirect3DDevice9_GetBackBuffer(device, 0, 0, 0, &backbuffer);
+ ok(SUCCEEDED(hr), "GetBackBuffer failed, hr %#x.\n", hr);
+ IDirect3DSurface9_PreLoad(backbuffer);
+ IDirect3DSurface9_Release(backbuffer);
+
+ hr = IDirect3DDevice9_GetDepthStencilSurface(device, &stencilsurface);
+ ok(SUCCEEDED(hr), "GetDepthStencilSurface failed, hr %#x.\n", hr);
+ IDirect3DSurface9_PreLoad(stencilsurface);
+ IDirect3DSurface9_Release(stencilsurface);
+
+ IDirect3DSwapChain9_Release(swapchain);
+
+ hr = IDirect3DDevice9_CreateDepthStencilSurface(device, 32, 32,
+ D3DFMT_D24S8, D3DMULTISAMPLE_NONE, 0, TRUE, &stencilsurface, NULL);
+ ok(SUCCEEDED(hr), "CreateDepthStencilSurface failed, hr %#x.\n", hr);
+ IDirect3DSurface9_PreLoad(stencilsurface);
+ IDirect3DSurface9_Release(stencilsurface);
+
+ hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 32, 32,
+ D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &offscreensurface, NULL);
+ ok(SUCCEEDED(hr), "CreateOffscreenPlainSurface failed, hr %#x.\n", hr);
+ IDirect3DSurface9_PreLoad(offscreensurface);
+ IDirect3DSurface9_Release(offscreensurface);
+
+ hr = IDirect3DDevice9_CreateRenderTarget(device, 32, 32,
+ D3DFMT_X8R8G8B8, D3DMULTISAMPLE_NONE, 0, TRUE, &rendertarget2, NULL);
+ ok(SUCCEEDED(hr), "CreateRenderTarget failed, hr %#x.\n", hr);
+ IDirect3DSurface9_PreLoad(rendertarget2);
+ IDirect3DSurface9_Release(rendertarget2);
+
+cleanup:
+ refcount = IDirect3DDevice9_Release(device);
+ ok(!refcount, "Device has %u references left.\n", refcount);
+ IDirect3D9_Release(d3d);
+ DestroyWindow(window);
+}
+
START_TEST(device)
{
WNDCLASSA wc = {0};
@@ -10436,6 +10503,7 @@ START_TEST(device)
test_lost_device();
test_resource_priority();
test_swapchain_parameters();
+ test_preload();
UnregisterClassA("d3d9_test_wc", GetModuleHandleA(NULL));
}
--
1.9.1
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