[PATCH 1/8] d3d11: Set immediate_context to NULL in d3d11_device_GetImmediateContext().
Józef Kucia
jkucia at codeweavers.com
Mon Sep 14 18:37:38 CDT 2015
---
dlls/d3d11/device.c | 2 ++
1 file changed, 2 insertions(+)
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index dcaa49c..e632677 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -425,6 +425,8 @@ static void STDMETHODCALLTYPE d3d11_device_GetImmediateContext(ID3D11Device *ifa
ID3D11DeviceContext **immediate_context)
{
FIXME("iface %p, immediate_context %p stub!\n", iface, immediate_context);
+
+ *immediate_context = NULL;
}
static HRESULT STDMETHODCALLTYPE d3d11_device_SetExceptionMode(ID3D11Device *iface, UINT flags)
--
2.4.6
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