[PATCH 6/8] d3d11: Add ID3D11InputLayout interface stub.
Józef Kucia
jkucia at codeweavers.com
Mon Sep 14 18:37:43 CDT 2015
---
dlls/d3d11/d3d11_private.h | 3 +-
dlls/d3d11/inputlayout.c | 137 ++++++++++++++++++++++++++++++++++++++-------
2 files changed, 118 insertions(+), 22 deletions(-)
diff --git a/dlls/d3d11/d3d11_private.h b/dlls/d3d11/d3d11_private.h
index a7883eb..cd57955 100644
--- a/dlls/d3d11/d3d11_private.h
+++ b/dlls/d3d11/d3d11_private.h
@@ -207,9 +207,10 @@ HRESULT d3d_shader_resource_view_create(struct d3d_device *device, ID3D11Resourc
struct d3d_shader_resource_view *unsafe_impl_from_ID3D10ShaderResourceView(
ID3D10ShaderResourceView *iface) DECLSPEC_HIDDEN;
-/* ID3D10InputLayout */
+/* ID3D11InputLayout, ID3D10InputLayout */
struct d3d_input_layout
{
+ ID3D11InputLayout ID3D11InputLayout_iface;
ID3D10InputLayout ID3D10InputLayout_iface;
LONG refcount;
diff --git a/dlls/d3d11/inputlayout.c b/dlls/d3d11/inputlayout.c
index 3d3b17f..68b8b6f 100644
--- a/dlls/d3d11/inputlayout.c
+++ b/dlls/d3d11/inputlayout.c
@@ -94,69 +94,163 @@ static HRESULT d3d10_input_layout_to_wined3d_declaration(const D3D10_INPUT_ELEME
return S_OK;
}
-/* ID3D10InputLayout methods */
+/* ID3D11InputLayout methods */
-static inline struct d3d_input_layout *impl_from_ID3D10InputLayout(ID3D10InputLayout *iface)
+static inline struct d3d_input_layout *impl_from_ID3D11InputLayout(ID3D11InputLayout *iface)
{
- return CONTAINING_RECORD(iface, struct d3d_input_layout, ID3D10InputLayout_iface);
+ return CONTAINING_RECORD(iface, struct d3d_input_layout, ID3D11InputLayout_iface);
}
-/* IUnknown methods */
-
-static HRESULT STDMETHODCALLTYPE d3d10_input_layout_QueryInterface(ID3D10InputLayout *iface,
+static HRESULT STDMETHODCALLTYPE d3d11_input_layout_QueryInterface(ID3D11InputLayout *iface,
REFIID riid, void **object)
{
- TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object);
+ struct d3d_input_layout *layout = impl_from_ID3D11InputLayout(iface);
- if (IsEqualGUID(riid, &IID_ID3D10InputLayout)
- || IsEqualGUID(riid, &IID_ID3D10DeviceChild)
+ TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
+
+ if (IsEqualGUID(riid, &IID_ID3D11InputLayout)
+ || IsEqualGUID(riid, &IID_ID3D11DeviceChild)
|| IsEqualGUID(riid, &IID_IUnknown))
{
- IUnknown_AddRef(iface);
+ ID3D11InputLayout_AddRef(iface);
*object = iface;
return S_OK;
}
- WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
+ if (IsEqualGUID(riid, &IID_ID3D10InputLayout)
+ || IsEqualGUID(riid, &IID_ID3D10DeviceChild))
+ {
+ ID3D10InputLayout_AddRef(&layout->ID3D10InputLayout_iface);
+ *object = &layout->ID3D10InputLayout_iface;
+ return S_OK;
+ }
+
+ WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
*object = NULL;
return E_NOINTERFACE;
}
-static ULONG STDMETHODCALLTYPE d3d10_input_layout_AddRef(ID3D10InputLayout *iface)
+static ULONG STDMETHODCALLTYPE d3d11_input_layout_AddRef(ID3D11InputLayout *iface)
{
- struct d3d_input_layout *This = impl_from_ID3D10InputLayout(iface);
- ULONG refcount = InterlockedIncrement(&This->refcount);
+ struct d3d_input_layout *layout = impl_from_ID3D11InputLayout(iface);
+ ULONG refcount = InterlockedIncrement(&layout->refcount);
- TRACE("%p increasing refcount to %u\n", This, refcount);
+ TRACE("%p increasing refcount to %u.\n", layout, refcount);
if (refcount == 1)
{
wined3d_mutex_lock();
- wined3d_vertex_declaration_incref(This->wined3d_decl);
+ wined3d_vertex_declaration_incref(layout->wined3d_decl);
wined3d_mutex_unlock();
}
return refcount;
}
-static ULONG STDMETHODCALLTYPE d3d10_input_layout_Release(ID3D10InputLayout *iface)
+static ULONG STDMETHODCALLTYPE d3d11_input_layout_Release(ID3D11InputLayout *iface)
{
- struct d3d_input_layout *This = impl_from_ID3D10InputLayout(iface);
- ULONG refcount = InterlockedDecrement(&This->refcount);
+ struct d3d_input_layout *layout = impl_from_ID3D11InputLayout(iface);
+ ULONG refcount = InterlockedDecrement(&layout->refcount);
- TRACE("%p decreasing refcount to %u\n", This, refcount);
+ TRACE("%p decreasing refcount to %u.\n", layout, refcount);
if (!refcount)
{
wined3d_mutex_lock();
- wined3d_vertex_declaration_decref(This->wined3d_decl);
+ wined3d_vertex_declaration_decref(layout->wined3d_decl);
wined3d_mutex_unlock();
}
return refcount;
}
+static void STDMETHODCALLTYPE d3d11_input_layout_GetDevice(ID3D11InputLayout *iface,
+ ID3D11Device **device)
+{
+ FIXME("iface %p, device %p stub!\n", iface, device);
+}
+
+static HRESULT STDMETHODCALLTYPE d3d11_input_layout_GetPrivateData(ID3D11InputLayout *iface,
+ REFGUID guid, UINT *data_size, void *data)
+{
+ struct d3d_input_layout *layout = impl_from_ID3D11InputLayout(iface);
+
+ TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
+
+ return d3d_get_private_data(&layout->private_store, guid, data_size, data);
+}
+
+static HRESULT STDMETHODCALLTYPE d3d11_input_layout_SetPrivateData(ID3D11InputLayout *iface,
+ REFGUID guid, UINT data_size, const void *data)
+{
+ struct d3d_input_layout *layout = impl_from_ID3D11InputLayout(iface);
+
+ TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
+
+ return d3d_set_private_data(&layout->private_store, guid, data_size, data);
+}
+
+static HRESULT STDMETHODCALLTYPE d3d11_input_layout_SetPrivateDataInterface(ID3D11InputLayout *iface,
+ REFGUID guid, const IUnknown *data)
+{
+ struct d3d_input_layout *layout = impl_from_ID3D11InputLayout(iface);
+
+ TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
+
+ return d3d_set_private_data_interface(&layout->private_store, guid, data);
+}
+
+static const struct ID3D11InputLayoutVtbl d3d11_input_layout_vtbl =
+{
+ /* IUnknown methods */
+ d3d11_input_layout_QueryInterface,
+ d3d11_input_layout_AddRef,
+ d3d11_input_layout_Release,
+ /* ID3D11DeviceChild methods */
+ d3d11_input_layout_GetDevice,
+ d3d11_input_layout_GetPrivateData,
+ d3d11_input_layout_SetPrivateData,
+ d3d11_input_layout_SetPrivateDataInterface,
+};
+
+/* ID3D10InputLayout methods */
+
+static inline struct d3d_input_layout *impl_from_ID3D10InputLayout(ID3D10InputLayout *iface)
+{
+ return CONTAINING_RECORD(iface, struct d3d_input_layout, ID3D10InputLayout_iface);
+}
+
+/* IUnknown methods */
+
+static HRESULT STDMETHODCALLTYPE d3d10_input_layout_QueryInterface(ID3D10InputLayout *iface,
+ REFIID riid, void **object)
+{
+ struct d3d_input_layout *layout = impl_from_ID3D10InputLayout(iface);
+
+ TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
+
+ return d3d11_input_layout_QueryInterface(&layout->ID3D11InputLayout_iface, riid, object);
+}
+
+static ULONG STDMETHODCALLTYPE d3d10_input_layout_AddRef(ID3D10InputLayout *iface)
+{
+ struct d3d_input_layout *layout = impl_from_ID3D10InputLayout(iface);
+
+ TRACE("iface %p.\n", iface);
+
+ return d3d11_input_layout_AddRef(&layout->ID3D11InputLayout_iface);
+}
+
+static ULONG STDMETHODCALLTYPE d3d10_input_layout_Release(ID3D10InputLayout *iface)
+{
+ struct d3d_input_layout *layout = impl_from_ID3D10InputLayout(iface);
+
+ TRACE("iface %p.\n", iface);
+
+ return d3d11_input_layout_Release(&layout->ID3D11InputLayout_iface);
+}
+
/* ID3D10DeviceChild methods */
static void STDMETHODCALLTYPE d3d10_input_layout_GetDevice(ID3D10InputLayout *iface, ID3D10Device **device)
@@ -229,6 +323,7 @@ HRESULT d3d_input_layout_init(struct d3d_input_layout *layout, struct d3d_device
struct wined3d_vertex_element *wined3d_elements;
HRESULT hr;
+ layout->ID3D11InputLayout_iface.lpVtbl = &d3d11_input_layout_vtbl;
layout->ID3D10InputLayout_iface.lpVtbl = &d3d10_input_layout_vtbl;
layout->refcount = 1;
wined3d_mutex_lock();
--
2.4.6
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