dxgi: upgrade Direct3D 10 WARN to a FIXME
Austin English
austinenglish at gmail.com
Tue Sep 15 14:36:41 CDT 2015
For https://bugs.winehq.org/show_bug.cgi?id=39277
Side note: I'm pretty sure I've seen this or a similar issue on my
Intel/Nvidia desktop with Dragon Age 2, but didn't investigate it
further at the time, so I'd really like to see this committed :).
--
-Austin
-------------- next part --------------
diff --git a/dlls/dxgi/device.c b/dlls/dxgi/device.c
index be247fe..d30e573 100644
--- a/dlls/dxgi/device.c
+++ b/dlls/dxgi/device.c
@@ -392,7 +392,7 @@ HRESULT dxgi_device_init(struct dxgi_device *device, struct dxgi_device_layer *l
hr = wined3d_get_device_caps(dxgi_factory->wined3d, dxgi_adapter->ordinal, WINED3D_DEVICE_TYPE_HAL, &caps);
if (FAILED(hr) || caps.VertexShaderVersion < 4 || caps.PixelShaderVersion < 4)
{
- WARN("Direct3D 10 is not supported on this GPU with the current shader backend.\n");
+ FIXME("Direct3D 10 is not supported on this GPU with the current shader backend.\n");
if (SUCCEEDED(hr))
hr = E_FAIL;
IUnknown_Release(device->child_layer);
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