[PATCH 5/8] d3d11: Implement d3d11_device_CreateVertexShader().
Józef Kucia
jkucia at codeweavers.com
Tue Sep 15 18:30:11 CDT 2015
---
dlls/d3d11/d3d11_private.h | 4 ++--
dlls/d3d11/device.c | 32 +++++++++++++++++---------------
dlls/d3d11/shader.c | 24 +++++++++++++++++++++++-
3 files changed, 42 insertions(+), 18 deletions(-)
diff --git a/dlls/d3d11/d3d11_private.h b/dlls/d3d11/d3d11_private.h
index 517a1be..e14a305 100644
--- a/dlls/d3d11/d3d11_private.h
+++ b/dlls/d3d11/d3d11_private.h
@@ -236,8 +236,8 @@ struct d3d_vertex_shader
ID3D11Device *device;
};
-HRESULT d3d_vertex_shader_init(struct d3d_vertex_shader *shader, struct d3d_device *device,
- const void *byte_code, SIZE_T byte_code_length) DECLSPEC_HIDDEN;
+HRESULT d3d_vertex_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length,
+ struct d3d_vertex_shader **shader) DECLSPEC_HIDDEN;
struct d3d_vertex_shader *unsafe_impl_from_ID3D10VertexShader(ID3D10VertexShader *iface) DECLSPEC_HIDDEN;
/* ID3D10GeometryShader */
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index 050b83e..f3e5e89 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -199,10 +199,22 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateInputLayout(ID3D11Device *if
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateVertexShader(ID3D11Device *iface, const void *byte_code,
SIZE_T byte_code_length, ID3D11ClassLinkage *class_linkage, ID3D11VertexShader **shader)
{
- FIXME("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p stub!\n",
+ struct d3d_device *device = impl_from_ID3D11Device(iface);
+ struct d3d_vertex_shader *object;
+ HRESULT hr;
+
+ TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
iface, byte_code, byte_code_length, class_linkage, shader);
- return E_NOTIMPL;
+ if (class_linkage)
+ FIXME("Class linkage is not implemented yet.\n");
+
+ if (FAILED(hr = d3d_vertex_shader_create(device, byte_code, byte_code_length, &object)))
+ return hr;
+
+ *shader = &object->ID3D11VertexShader_iface;
+
+ return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateGeometryShader(ID3D11Device *iface, const void *byte_code,
@@ -2237,26 +2249,16 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateInputLayout(ID3D10Device1 *i
static HRESULT STDMETHODCALLTYPE d3d10_device_CreateVertexShader(ID3D10Device1 *iface,
const void *byte_code, SIZE_T byte_code_length, ID3D10VertexShader **shader)
{
- struct d3d_device *This = impl_from_ID3D10Device(iface);
+ struct d3d_device *device = impl_from_ID3D10Device(iface);
struct d3d_vertex_shader *object;
HRESULT hr;
- TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p\n",
+ TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p.\n",
iface, byte_code, byte_code_length, shader);
- object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
- if (!object)
- return E_OUTOFMEMORY;
-
- hr = d3d_vertex_shader_init(object, This, byte_code, byte_code_length);
- if (FAILED(hr))
- {
- WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
- HeapFree(GetProcessHeap(), 0, object);
+ if (FAILED(hr = d3d_vertex_shader_create(device, byte_code, byte_code_length, &object)))
return hr;
- }
- TRACE("Created vertex shader %p.\n", object);
*shader = &object->ID3D10VertexShader_iface;
return S_OK;
diff --git a/dlls/d3d11/shader.c b/dlls/d3d11/shader.c
index f0aadc8..2df882c 100644
--- a/dlls/d3d11/shader.c
+++ b/dlls/d3d11/shader.c
@@ -359,7 +359,7 @@ static const struct wined3d_parent_ops d3d_vertex_shader_wined3d_parent_ops =
d3d_vertex_shader_wined3d_object_destroyed,
};
-HRESULT d3d_vertex_shader_init(struct d3d_vertex_shader *shader, struct d3d_device *device,
+static HRESULT d3d_vertex_shader_init(struct d3d_vertex_shader *shader, struct d3d_device *device,
const void *byte_code, SIZE_T byte_code_length)
{
struct wined3d_shader_signature output_signature;
@@ -408,6 +408,28 @@ HRESULT d3d_vertex_shader_init(struct d3d_vertex_shader *shader, struct d3d_devi
return S_OK;
}
+HRESULT d3d_vertex_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length,
+ struct d3d_vertex_shader **shader)
+{
+ struct d3d_vertex_shader *object;
+ HRESULT hr;
+
+ if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
+ return E_OUTOFMEMORY;
+
+ if (FAILED(hr = d3d_vertex_shader_init(object, device, byte_code, byte_code_length)))
+ {
+ WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
+ HeapFree(GetProcessHeap(), 0, object);
+ return hr;
+ }
+
+ TRACE("Created vertex shader %p.\n", object);
+ *shader = object;
+
+ return S_OK;
+}
+
struct d3d_vertex_shader *unsafe_impl_from_ID3D10VertexShader(ID3D10VertexShader *iface)
{
if (!iface)
--
2.4.6
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