wined3d: TRACE fixes. (try 2)
Andrey Gusev
andrey.goosev at gmail.com
Wed Sep 16 07:39:17 CDT 2015
Sorry, I did forget one more fix.
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From c6d3552347c623fba9159f1cc460c478e77b58ab Mon Sep 17 00:00:00 2001
Message-Id: <c6d3552347c623fba9159f1cc460c478e77b58ab.1442406834.git.andrey.goosev at gmail.com>
From: Andrey Gusev <andrey.goosev at gmail.com>
Date: Wed, 16 Sep 2015 15:07:07 +0300
Subject: [PATCH] wined3d: TRACE fixes. (try 2)
---
dlls/wined3d/buffer.c | 3 ++-
dlls/wined3d/context.c | 2 +-
dlls/wined3d/device.c | 3 ++-
dlls/wined3d/directx.c | 4 ++--
dlls/wined3d/palette.c | 4 ++--
dlls/wined3d/query.c | 4 ++--
dlls/wined3d/shader.c | 6 +++---
dlls/wined3d/surface.c | 4 ++--
dlls/wined3d/texture.c | 4 ++--
dlls/wined3d/view.c | 8 ++++----
10 files changed, 22 insertions(+), 20 deletions(-)
diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
index 689bb5d..19df398 100644
--- a/dlls/wined3d/buffer.c
+++ b/dlls/wined3d/buffer.c
@@ -1236,7 +1236,8 @@ HRESULT CDECL wined3d_buffer_create(struct wined3d_device *device, const struct
struct wined3d_buffer *object;
HRESULT hr;
- TRACE("device %p, desc %p, data %p, parent %p, buffer %p\n", device, desc, data, parent, buffer);
+ TRACE("device %p, desc %p, data %p, parent %p, parent_ops %p, buffer %p\n",
+ device, desc, data, parent, parent_ops, buffer);
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
if (!object)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index 3e2a804..863cae1 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -1243,7 +1243,7 @@ static int context_choose_pixel_format(const struct wined3d_device *device, HDC
unsigned int cfg_count = device->adapter->cfg_count;
unsigned int i;
- TRACE("device %p, dc %p, color_format %s, ds_format %s, aux_buffers %#x, find_compatible %#x.\n",
+ TRACE("device %p, hdc %p, color_format %s, ds_format %s, aux_buffers %#x, find_compatible %#x.\n",
device, hdc, debug_d3dformat(color_format->id), debug_d3dformat(ds_format->id),
auxBuffers, findCompatible);
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 88f0038..def042a 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -4503,7 +4503,8 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
HRESULT hr = WINED3D_OK;
unsigned int i;
- TRACE("device %p, swapchain_desc %p, mode %p, callback %p.\n", device, swapchain_desc, mode, callback);
+ TRACE("device %p, swapchain_desc %p, mode %p, callback %p, reset_state %#x.\n",
+ device, swapchain_desc, mode, callback, reset_state);
if (!(swapchain = wined3d_device_get_swapchain(device, 0)))
{
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index 5ac3ca7..6801bcc 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -5451,8 +5451,8 @@ HRESULT CDECL wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx, e
struct wined3d_device *object;
HRESULT hr;
- TRACE("wined3d %p, adapter_idx %u, device_type %#x, focus_window %p, flags %#x, device_parent %p, device %p.\n",
- wined3d, adapter_idx, device_type, focus_window, flags, device_parent, device);
+ TRACE("wined3d %p, adapter_idx %u, device_type %#x, focus_window %p, flags %#x, surface_alignment %u, device_parent %p, device %p.\n",
+ wined3d, adapter_idx, device_type, focus_window, flags, surface_alignment, device_parent, device);
/* Validate the adapter number. If no adapters are available(no GL), ignore the adapter
* number and create a device without a 3D adapter for 2D only operation. */
diff --git a/dlls/wined3d/palette.c b/dlls/wined3d/palette.c
index 1ebeb11..86bb28f 100644
--- a/dlls/wined3d/palette.c
+++ b/dlls/wined3d/palette.c
@@ -157,8 +157,8 @@ HRESULT CDECL wined3d_palette_create(struct wined3d_device *device, DWORD flags,
struct wined3d_palette *object;
HRESULT hr;
- TRACE("device %p, flags %#x, entries %p, palette %p.\n",
- device, flags, entries, palette);
+ TRACE("device %p, flags %#x, entry_count %d, entries %p, palette %p.\n",
+ device, flags, entry_count, entries, palette);
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
if (!object)
diff --git a/dlls/wined3d/query.c b/dlls/wined3d/query.c
index 9e6f21a..b77953a 100644
--- a/dlls/wined3d/query.c
+++ b/dlls/wined3d/query.c
@@ -114,7 +114,7 @@ enum wined3d_event_query_result wined3d_event_query_finish(const struct wined3d_
const struct wined3d_gl_info *gl_info;
enum wined3d_event_query_result ret;
- TRACE("(%p)\n", query);
+ TRACE("(%p, %p)\n", query, device);
if (!query->context)
{
@@ -812,7 +812,7 @@ HRESULT CDECL wined3d_query_create(struct wined3d_device *device,
struct wined3d_query *object;
HRESULT hr;
- TRACE("device %p, type %#x, query %p.\n", device, type, query);
+ TRACE("device %p, type %#x, parent %p, query %p.\n", device, type, parent, query);
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
if (!object)
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index 6e9fa9e..d8a2e9f 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -1275,7 +1275,7 @@ static void shader_dump_decl_usage(const struct wined3d_shader_semantic *semanti
break;
case WINED3D_DECL_USAGE_BLEND_INDICES:
- TRACE("blend");
+ TRACE("indices");
break;
case WINED3D_DECL_USAGE_BLEND_WEIGHT:
@@ -2037,8 +2037,8 @@ static HRESULT shader_set_function(struct wined3d_shader *shader, const DWORD *b
unsigned int backend_version;
const struct wined3d_d3d_info *d3d_info = &shader->device->adapter->d3d_info;
- TRACE("shader %p, byte_code %p, output_signature %p, float_const_count %u.\n",
- shader, byte_code, output_signature, float_const_count);
+ TRACE("shader %p, byte_code %p, output_signature %p, float_const_count %u, type %#x, max_version %d.\n",
+ shader, byte_code, output_signature, float_const_count, type, max_version);
list_init(&shader->constantsF);
list_init(&shader->constantsB);
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 999423d8..b5133b0 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -3557,7 +3557,7 @@ void surface_load_ds_location(struct wined3d_surface *surface, struct wined3d_co
struct wined3d_device *device = surface->resource.device;
GLsizei w, h;
- TRACE("surface %p, new location %#x.\n", surface, location);
+ TRACE("surface %p, context %p, new location %#x.\n", surface, context, location);
/* TODO: Make this work for modes other than FBO */
if (wined3d_settings.offscreen_rendering_mode != ORM_FBO) return;
@@ -4980,7 +4980,7 @@ HRESULT CDECL wined3d_surface_blt(struct wined3d_surface *dst_surface, const REC
| WINEDDBLT_DEPTHFILL
| WINEDDBLT_DONOTWAIT;
- TRACE("dst_surface %p, dst_rect %s, src_surface %p, src_rect %s, flags %#x, fx %p, filter %s.\n",
+ TRACE("dst_surface %p, dst_rect_in %s, src_surface %p, src_rect_in %s, flags %#x, fx %p, filter %s.\n",
dst_surface, wine_dbgstr_rect(dst_rect_in), src_surface, wine_dbgstr_rect(src_rect_in),
flags, fx, debug_d3dtexturefiltertype(filter));
TRACE("Usage is %s.\n", debug_d3dusage(dst_surface->resource.usage));
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index b369809..fdce24d 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -443,7 +443,7 @@ void wined3d_texture_load(struct wined3d_texture *texture,
DWORD flag;
UINT i;
- TRACE("texture %p, srgb %#x.\n", texture, srgb);
+ TRACE("texture %p, context %p, srgb %#x.\n", texture, context, srgb);
if (gl_info->supported[EXT_TEXTURE_SRGB_DECODE])
srgb = FALSE;
@@ -826,7 +826,7 @@ static void texture2d_prepare_texture(struct wined3d_texture *texture, struct wi
GLenum internal;
UINT i;
- TRACE("texture %p, format %s.\n", texture, debug_d3dformat(format->id));
+ TRACE("texture %p, context %p, format %s.\n", texture, context, debug_d3dformat(format->id));
if (format->convert)
{
diff --git a/dlls/wined3d/view.c b/dlls/wined3d/view.c
index 1ff36da..846f7fd 100644
--- a/dlls/wined3d/view.c
+++ b/dlls/wined3d/view.c
@@ -131,8 +131,8 @@ HRESULT CDECL wined3d_rendertarget_view_create(const struct wined3d_rendertarget
{
struct wined3d_rendertarget_view *object;
- TRACE("desc %p, resource %p, parent %p, view %p.\n",
- desc, resource, parent, view);
+ TRACE("desc %p, resource %p, parent %p, parent_ops %p, view %p.\n",
+ desc, resource, parent, parent_ops, view);
if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
return E_OUTOFMEMORY;
@@ -150,7 +150,7 @@ HRESULT CDECL wined3d_rendertarget_view_create_from_surface(struct wined3d_surfa
{
struct wined3d_rendertarget_view_desc desc;
- TRACE("surface %p, view %p.\n", surface, view);
+ TRACE("surface %p, parent %p, parent_ops %p, view %p.\n", surface, parent, parent_ops, view);
desc.format_id = surface->resource.format->id;
desc.u.texture.level_idx = surface->texture_level;
@@ -199,7 +199,7 @@ HRESULT CDECL wined3d_shader_resource_view_create(struct wined3d_resource *resou
{
struct wined3d_shader_resource_view *object;
- TRACE("parent %p, parent_ops %p, view %p.\n", parent, parent_ops, view);
+ TRACE("resource %p, parent %p, parent_ops %p, view %p.\n", resource, parent, parent_ops, view);
if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
return E_OUTOFMEMORY;
--
2.4.3
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