[PATCH] wined3d: Remove the dead wined3d_volume_invalidate_location declaration.
Stefan Dösinger
stefandoesinger at gmx.at
Fri Apr 1 14:45:40 CDT 2016
Signed-off-by: Stefan Dösinger <stefandoesinger at gmx.at>
---
dlls/wined3d/wined3d_private.h | 1 -
1 file changed, 1 deletion(-)
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 180add8..8f6d09f 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2568,7 +2568,6 @@ static inline struct wined3d_volume *volume_from_resource(struct wined3d_resourc
void wined3d_volume_cleanup(struct wined3d_volume *volume) DECLSPEC_HIDDEN;
HRESULT wined3d_volume_init(struct wined3d_volume *volume, struct wined3d_texture *container,
const struct wined3d_resource_desc *desc, UINT level) DECLSPEC_HIDDEN;
-void wined3d_volume_invalidate_location(struct wined3d_volume *volume, DWORD location) DECLSPEC_HIDDEN;
void wined3d_volume_load(struct wined3d_volume *volume, struct wined3d_context *context,
BOOL srgb_mode) DECLSPEC_HIDDEN;
BOOL wined3d_volume_load_location(struct wined3d_volume *volume,
--
2.7.3
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