[PATCH 6/9] wined3d: Recognize SM5 vpc register.
Józef Kucia
jkucia at codeweavers.com
Mon Apr 4 04:26:33 CDT 2016
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/wined3d/shader.c | 4 ++++
dlls/wined3d/shader_sm4.c | 3 ++-
dlls/wined3d/wined3d_private.h | 1 +
3 files changed, 7 insertions(+), 1 deletion(-)
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index 776ff48..aadfa23 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -1698,6 +1698,10 @@ static void shader_dump_register(struct wined3d_string_buffer *buffer,
shader_addline(buffer, "vicp");
break;
+ case WINED3DSPR_PATCHCONST:
+ shader_addline(buffer, "vpc");
+ break;
+
case WINED3DSPR_TESSCOORD:
shader_addline(buffer, "vDomainLocation");
break;
diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c
index 71ff1dc..239648d 100644
--- a/dlls/wined3d/shader_sm4.c
+++ b/dlls/wined3d/shader_sm4.c
@@ -225,6 +225,7 @@ enum wined3d_sm4_register_type
WINED3D_SM5_RT_OUTPUT_CONTROL_POINT_ID = 0x16,
WINED3D_SM5_RT_FORK_INSTANCE_ID = 0x17,
WINED3D_SM5_RT_INPUT_CONTROL_POINT = 0x19,
+ WINED3D_SM5_RT_PATCH_CONSTANT_DATA = 0x1b,
WINED3D_SM5_RT_DOMAIN_LOCATION = 0x1c,
WINED3D_SM5_RT_UAV = 0x1e,
};
@@ -758,7 +759,7 @@ static const enum wined3d_shader_register_type register_type_table[] =
/* UNKNOWN */ ~0u,
/* WINED3D_SM5_RT_INPUT_CONTROL_POINT */ WINED3DSPR_INCONTROLPOINT,
/* UNKNOWN */ ~0u,
- /* UNKNOWN */ ~0u,
+ /* WINED3D_SM5_RT_PATCH_CONSTANT_DATA */ WINED3DSPR_PATCHCONST,
/* WINED3D_SM5_RT_DOMAIN_LOCATION */ WINED3DSPR_TESSCOORD,
/* UNKNOWN */ ~0u,
/* WINED3D_SM5_RT_UAV */ WINED3DSPR_UAV,
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 72da44a7..2dc5b9f 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -371,6 +371,7 @@ enum wined3d_shader_register_type
WINED3DSPR_OUTPOINTID,
WINED3DSPR_FORKINSTID,
WINED3DSPR_INCONTROLPOINT,
+ WINED3DSPR_PATCHCONST,
WINED3DSPR_TESSCOORD,
};
--
2.4.10
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