[PATCH 2/7] wined3d: Use the texture dimension helpers in surface_upload_from_surface().
Henri Verbeet
hverbeet at codeweavers.com
Tue Apr 5 11:24:21 CDT 2016
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/surface.c | 7 ++++---
1 file changed, 4 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 0055e62..b6e8f99 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -1287,7 +1287,8 @@ HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const P
if (!src_rect)
{
- SetRect(&r, 0, 0, src_surface->resource.width, src_surface->resource.height);
+ SetRect(&r, 0, 0, wined3d_texture_get_level_width(src_texture, src_surface->texture_level),
+ wined3d_texture_get_level_height(src_texture, src_surface->texture_level));
src_rect = &r;
}
else if (src_rect->left < 0 || src_rect->left >= src_rect->right
@@ -1297,8 +1298,8 @@ HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const P
return WINED3DERR_INVALIDCALL;
}
- dst_w = dst_surface->resource.width;
- dst_h = dst_surface->resource.height;
+ dst_w = wined3d_texture_get_level_width(dst_texture, dst_surface->texture_level);
+ dst_h = wined3d_texture_get_level_height(dst_texture, dst_surface->texture_level);
update_w = src_rect->right - src_rect->left;
update_h = src_rect->bottom - src_rect->top;
--
2.1.4
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