[PATCH 4/6] wined3d: Use the texture dimension helpers in surface_load_ds_location().
Henri Verbeet
hverbeet at codeweavers.com
Thu Apr 7 12:38:00 CDT 2016
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/surface.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 5fd238e..8ac3b2f 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -2820,8 +2820,8 @@ static void surface_load_ds_location(struct wined3d_surface *surface, struct win
}
else
{
- w = surface->resource.width;
- h = surface->resource.height;
+ w = wined3d_texture_get_level_width(surface->container, surface->texture_level);
+ h = wined3d_texture_get_level_height(surface->container, surface->texture_level);
}
if (surface->current_renderbuffer)
--
2.1.4
More information about the wine-patches
mailing list