[PATCH 2/8] d3d11: Partially implement OMSetRenderTargetsAndUnorderedAccessViews().
Józef Kucia
jkucia at codeweavers.com
Fri Apr 8 06:26:35 CDT 2016
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/d3d11/device.c | 8 +++++++-
1 file changed, 7 insertions(+), 1 deletion(-)
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index f0bb52e..569d397 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -602,10 +602,16 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_OMSetRenderTargetsAndUnord
{
FIXME("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p, "
"unordered_access_view_start_slot %u, unordered_access_view_count %u, unordered_access_views %p, "
- "initial_counts %p stub!\n",
+ "initial_counts %p partial-stub!\n",
iface, render_target_view_count, render_target_views, depth_stencil_view,
unordered_access_view_start_slot, unordered_access_view_count, unordered_access_views,
initial_counts);
+
+ if (render_target_view_count != D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL)
+ {
+ d3d11_immediate_context_OMSetRenderTargets(iface, render_target_view_count, render_target_views,
+ depth_stencil_view);
+ }
}
static void STDMETHODCALLTYPE d3d11_immediate_context_OMSetBlendState(ID3D11DeviceContext *iface,
--
2.4.10
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