[PATCH 7/7] d3d8/tests: Add a system memory miptree layout test.
Henri Verbeet
hverbeet at codeweavers.com
Mon Apr 11 11:34:45 CDT 2016
From: Stefan Dösinger <stefan at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/d3d8/tests/device.c | 146 +++++++++++++++++++++++++++++++++++++++++++++++
1 file changed, 146 insertions(+)
diff --git a/dlls/d3d8/tests/device.c b/dlls/d3d8/tests/device.c
index 32e2f09..13fe51a 100644
--- a/dlls/d3d8/tests/device.c
+++ b/dlls/d3d8/tests/device.c
@@ -7846,6 +7846,151 @@ static void test_swapchain_parameters(void)
DestroyWindow(window);
}
+static void test_miptree_layout(void)
+{
+ unsigned int pool_idx, format_idx, base_dimension, level_count, offset, i, j;
+ IDirect3DCubeTexture8 *texture_cube;
+ IDirect3DTexture8 *texture_2d;
+ IDirect3DDevice8 *device;
+ D3DLOCKED_RECT map_desc;
+ BYTE *base = NULL;
+ IDirect3D8 *d3d;
+ D3DCAPS8 caps;
+ UINT refcount;
+ HWND window;
+ HRESULT hr;
+
+ static const struct
+ {
+ D3DFORMAT format;
+ const char *name;
+ }
+ formats[] =
+ {
+ {D3DFMT_A8R8G8B8, "D3DFMT_A8R8G8B8"},
+ {D3DFMT_A8, "D3DFMT_A8"},
+ {D3DFMT_L8, "D3DFMT_L8"},
+ };
+ static const struct
+ {
+ D3DPOOL pool;
+ const char *name;
+ }
+ pools[] =
+ {
+ {D3DPOOL_MANAGED, "D3DPOOL_MANAGED"},
+ {D3DPOOL_SYSTEMMEM, "D3DPOOL_SYSTEMMEM"},
+ {D3DPOOL_SCRATCH, "D3DPOOL_SCRATCH"},
+ };
+
+ window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW,
+ 0, 0, 640, 480, NULL, NULL, NULL, NULL);
+ d3d = Direct3DCreate8(D3D_SDK_VERSION);
+ ok(!!d3d, "Failed to create a D3D object.\n");
+ if (!(device = create_device(d3d, window, NULL)))
+ {
+ skip("Failed to create a D3D device, skipping tests.\n");
+ goto done;
+ }
+
+ hr = IDirect3DDevice8_GetDeviceCaps(device, &caps);
+ ok(SUCCEEDED(hr), "Failed to get caps, hr %#x.\n", hr);
+
+ base_dimension = 257;
+ if (caps.TextureCaps & (D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_CUBEMAP_POW2))
+ {
+ skip("Using power of two base dimension.\n");
+ base_dimension = 256;
+ }
+
+ for (format_idx = 0; format_idx < sizeof(formats) / sizeof(*formats); ++format_idx)
+ {
+ if (FAILED(hr = IDirect3D8_CheckDeviceFormat(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
+ D3DFMT_X8R8G8B8, 0, D3DRTYPE_TEXTURE, formats[format_idx].format)))
+ {
+ skip("%s textures not supported, skipping tests.\n", formats[format_idx].name);
+ continue;
+ }
+
+ for (pool_idx = 0; pool_idx < sizeof(pools) / sizeof(*pools); ++pool_idx)
+ {
+ hr = IDirect3DDevice8_CreateTexture(device, base_dimension, base_dimension, 0, 0,
+ formats[format_idx].format, pools[pool_idx].pool, &texture_2d);
+ ok(SUCCEEDED(hr), "Failed to create a %s %s texture, hr %#x.\n",
+ pools[pool_idx].name, formats[format_idx].name, hr);
+
+ level_count = IDirect3DTexture8_GetLevelCount(texture_2d);
+ for (i = 0, offset = 0; i < level_count; ++i)
+ {
+ hr = IDirect3DTexture8_LockRect(texture_2d, i, &map_desc, NULL, 0);
+ ok(SUCCEEDED(hr), "%s, %s: Failed to lock level %u, hr %#x.\n",
+ pools[pool_idx].name, formats[format_idx].name, i, hr);
+
+ if (!i)
+ base = map_desc.pBits;
+ else
+ todo_wine ok(map_desc.pBits == base + offset,
+ "%s, %s, level %u: Got unexpected pBits %p, expected %p.\n",
+ pools[pool_idx].name, formats[format_idx].name, i, map_desc.pBits, base + offset);
+ offset += (base_dimension >> i) * map_desc.Pitch;
+
+ hr = IDirect3DTexture8_UnlockRect(texture_2d, i);
+ ok(SUCCEEDED(hr), "%s, %s Failed to unlock level %u, hr %#x.\n",
+ pools[pool_idx].name, formats[format_idx].name, i, hr);
+ }
+
+ IDirect3DTexture8_Release(texture_2d);
+ }
+
+ if (FAILED(hr = IDirect3D8_CheckDeviceFormat(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
+ D3DFMT_X8R8G8B8, 0, D3DRTYPE_CUBETEXTURE, formats[format_idx].format)))
+ {
+ skip("%s cube textures not supported, skipping tests.\n", formats[format_idx].name);
+ continue;
+ }
+
+ for (pool_idx = 0; pool_idx < sizeof(pools) / sizeof(*pools); ++pool_idx)
+ {
+ hr = IDirect3DDevice8_CreateCubeTexture(device, base_dimension, 0, 0,
+ formats[format_idx].format, pools[pool_idx].pool, &texture_cube);
+ ok(SUCCEEDED(hr), "Failed to create a %s %s cube texture, hr %#x.\n",
+ pools[pool_idx].name, formats[format_idx].name, hr);
+
+ level_count = IDirect3DCubeTexture8_GetLevelCount(texture_cube);
+ for (i = 0, offset = 0; i < 6; ++i)
+ {
+ for (j = 0; j < level_count; ++j)
+ {
+ hr = IDirect3DCubeTexture8_LockRect(texture_cube, i, j, &map_desc, NULL, 0);
+ ok(SUCCEEDED(hr), "%s, %s: Failed to lock face %u, level %u, hr %#x.\n",
+ pools[pool_idx].name, formats[format_idx].name, i, j, hr);
+
+ if (!i && !j)
+ base = map_desc.pBits;
+ else
+ todo_wine ok(map_desc.pBits == base + offset,
+ "%s, %s, face %u, level %u: Got unexpected pBits %p, expected %p.\n",
+ pools[pool_idx].name, formats[format_idx].name, i, j, map_desc.pBits, base + offset);
+ offset += (base_dimension >> j) * map_desc.Pitch;
+
+ hr = IDirect3DCubeTexture8_UnlockRect(texture_cube, i, j);
+ ok(SUCCEEDED(hr), "%s, %s: Failed to unlock face %u, level %u, hr %#x.\n",
+ pools[pool_idx].name, formats[format_idx].name, i, j, hr);
+ }
+ offset = (offset + 15) & ~15;
+ }
+
+ IDirect3DCubeTexture8_Release(texture_cube);
+ }
+ }
+
+ refcount = IDirect3DDevice8_Release(device);
+ ok(!refcount, "Device has %u references left.\n", refcount);
+done:
+ IDirect3D8_Release(d3d);
+ DestroyWindow(window);
+}
+
START_TEST(device)
{
HMODULE d3d8_handle = LoadLibraryA( "d3d8.dll" );
@@ -7948,6 +8093,7 @@ START_TEST(device)
test_lost_device();
test_resource_priority();
test_swapchain_parameters();
+ test_miptree_layout();
UnregisterClassA("d3d8_test_wc", GetModuleHandleA(NULL));
}
--
2.1.4
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