[PATCH 2/4] d3dx9: Add basic opcodes to preshader.
Matteo Bruni
mbruni at codeweavers.com
Sun Apr 17 11:59:45 CDT 2016
From: Paul Gofman <gofmanp at gmail.com>
Signed-off-by: Paul Gofman <gofmanp at gmail.com>
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
Matteo: Avoid a compiler warning.
dlls/d3dx9_36/preshader.c | 64 ++++++++++++++++++++++++++++++++++++++++++--
dlls/d3dx9_36/tests/effect.c | 56 +++++++++++++++++++-------------------
2 files changed, 90 insertions(+), 30 deletions(-)
diff --git a/dlls/d3dx9_36/preshader.c b/dlls/d3dx9_36/preshader.c
index fba9973..b831be1 100644
--- a/dlls/d3dx9_36/preshader.c
+++ b/dlls/d3dx9_36/preshader.c
@@ -29,11 +29,57 @@ enum pres_ops
{
PRESHADER_OP_NOP,
PRESHADER_OP_MOV,
+ PRESHADER_OP_ADD,
+ PRESHADER_OP_MUL,
+ PRESHADER_OP_DOT,
+ PRESHADER_OP_NEG,
+ PRESHADER_OP_RCP,
+ PRESHADER_OP_LT,
+ PRESHADER_OP_FRC,
+ PRESHADER_OP_MIN,
+ PRESHADER_OP_MAX,
+ PRESHADER_OP_GE,
+ PRESHADER_OP_CMP,
+ PRESHADER_OP_SIN,
+ PRESHADER_OP_COS,
+ PRESHADER_OP_RSQ,
};
-typedef double (*pres_op_func)(double *args, int ncomp);
+typedef double (*pres_op_func)(double *args, int n);
-static double pres_mov(double *args, int ncomp) {return args[0];}
+static double pres_mov(double *args, int n) {return args[0];}
+static double pres_add(double *args, int n) {return args[0] + args[1];}
+static double pres_mul(double *args, int n) {return args[0] * args[1];}
+static double pres_dot(double *args, int n)
+{
+ int i;
+ double sum;
+
+ sum = 0.0;
+ for (i = 0; i < n; ++i)
+ sum += args[i] * args[i + n];
+ return sum;
+}
+static double pres_neg(double *args, int n) {return -args[0];}
+static double pres_rcp(double *args, int n) {return 1.0 / args[0];}
+static double pres_lt(double *args, int n) {return args[0] < args[1] ? 1.0 : 0.0;}
+static double pres_ge(double *args, int n) {return args[0] >= args[1] ? 1.0 : 0.0;}
+static double pres_frc(double *args, int n) {return args[0] - floor(args[0]);}
+static double pres_min(double *args, int n) {return fmin(args[0], args[1]);}
+static double pres_max(double *args, int n) {return fmax(args[0], args[1]);}
+static double pres_cmp(double *args, int n) {return args[0] < 0.0 ? args[2] : args[1];}
+static double pres_sin(double *args, int n) {return sin(args[0]);}
+static double pres_cos(double *args, int n) {return cos(args[0]);}
+static double pres_rsq(double *args, int n)
+{
+ double v;
+
+ v = fabs(args[0]);
+ if (v == 0.0)
+ return INFINITY;
+ else
+ return 1.0 / sqrt(v);
+}
#define PRES_OPCODE_MASK 0x7ff00000
#define PRES_OPCODE_SHIFT 20
@@ -59,6 +105,20 @@ static const struct op_info pres_op_info[] =
{
{0x000, "nop", 0, 0, NULL }, /* PRESHADER_OP_NOP */
{0x100, "mov", 1, 0, pres_mov}, /* PRESHADER_OP_MOV */
+ {0x204, "add", 2, 0, pres_add}, /* PRESHADER_OP_ADD */
+ {0x205, "mul", 2, 0, pres_mul}, /* PRESHADER_OP_MUL */
+ {0x500, "dot", 2, 1, pres_dot}, /* PRESHADER_OP_DOT */
+ {0x101, "neg", 1, 0, pres_neg}, /* PRESHADER_OP_NEG */
+ {0x103, "rcp", 1, 0, pres_rcp}, /* PRESHADER_OP_RCP */
+ {0x202, "lt", 2, 0, pres_lt }, /* PRESHADER_OP_LT */
+ {0x104, "frc", 1, 0, pres_frc}, /* PRESHADER_OP_FRC */
+ {0x200, "min", 2, 0, pres_min}, /* PRESHADER_OP_MIN */
+ {0x201, "max", 2, 0, pres_max}, /* PRESHADER_OP_MAX */
+ {0x203, "ge", 2, 0, pres_ge }, /* PRESHADER_OP_GE */
+ {0x300, "cmp", 3, 0, pres_cmp}, /* PRESHADER_OP_CMP */
+ {0x108, "sin", 1, 0, pres_sin}, /* PRESHADER_OP_SIN */
+ {0x109, "cos", 1, 0, pres_cos}, /* PRESHADER_OP_COS */
+ {0x107, "rsq", 1, 0, pres_rsq}, /* PRESHADER_OP_RSQ */
};
enum pres_value_type
diff --git a/dlls/d3dx9_36/tests/effect.c b/dlls/d3dx9_36/tests/effect.c
index 4f017bd..99f0d46 100644
--- a/dlls/d3dx9_36/tests/effect.c
+++ b/dlls/d3dx9_36/tests/effect.c
@@ -3692,37 +3692,34 @@ static void test_effect_preshader(IDirect3DDevice9 *device)
const char *comment;
BOOL todo[4];
unsigned int result[4];
+ unsigned int ulps;
}
test_effect_preshader_op_results[] =
{
- {"1 / op", { TRUE, TRUE, TRUE, TRUE}, {0x7f800000, 0xff800000, 0xbee8ba2e, 0x00200000}},
+ {"1 / op", {FALSE, FALSE, FALSE, FALSE}, {0x7f800000, 0xff800000, 0xbee8ba2e, 0x00200000}},
+ {"rsq", {FALSE, FALSE, FALSE, FALSE}, {0x7f800000, 0x7f800000, 0x3f2c985c, 0x1f800001}, 1},
+ {"mul", {FALSE, FALSE, FALSE, FALSE}, {0x00000000, 0x80000000, 0x40d33334, 0x7f800000}},
+ {"add", {FALSE, FALSE, FALSE, FALSE}, {0x3f800000, 0x40000000, 0xc0a66666, 0x7f7fffff}},
+ {"lt", {FALSE, FALSE, FALSE, FALSE}, {0x3f800000, 0x3f800000, 0x00000000, 0x00000000}},
+ {"ge", {FALSE, FALSE, FALSE, FALSE}, {0x00000000, 0x00000000, 0x3f800000, 0x3f800000}},
+ {"neg", {FALSE, FALSE, FALSE, FALSE}, {0x80000000, 0x00000000, 0x400ccccd, 0xff7fffff}},
+ {"rcp", {FALSE, FALSE, FALSE, FALSE}, {0x7f800000, 0xff800000, 0xbee8ba2e, 0x00200000}},
+ {"frac", {FALSE, FALSE, FALSE, FALSE}, {0x00000000, 0x00000000, 0x3f4ccccc, 0x00000000}},
+ {"min", {FALSE, FALSE, FALSE, FALSE}, {0x00000000, 0x80000000, 0xc0400000, 0x40800000}},
+ {"max", {FALSE, FALSE, FALSE, FALSE}, {0x3f800000, 0x40000000, 0xc00ccccd, 0x7f7fffff}},
#if __x86_64__
- {"rsq", { TRUE, TRUE, TRUE, TRUE}, {0x7f800000, 0x7f800000, 0x3f2c985d, 0x1f800000}},
+ {"sin", {FALSE, FALSE, FALSE, FALSE}, {0x00000000, 0x80000000, 0xbf4ef99e, 0xbf0599b3}},
+ {"cos", {FALSE, FALSE, FALSE, FALSE}, {0x3f800000, 0x3f800000, 0xbf16a803, 0x3f5a5f96}},
#else
- {"rsq", { TRUE, TRUE, TRUE, TRUE}, {0x7f800000, 0x7f800000, 0x3f2c985c, 0x1f800001}},
+ {"sin", {FALSE, FALSE, FALSE, TRUE}, {0x00000000, 0x80000000, 0xbf4ef99e, 0x3f792dc4}},
+ {"cos", {FALSE, FALSE, FALSE, TRUE}, {0x3f800000, 0x3f800000, 0xbf16a803, 0xbe6acefc}},
#endif
- {"mul", { TRUE, TRUE, TRUE, TRUE}, {0x00000000, 0x80000000, 0x40d33334, 0x7f800000}},
- {"add", {FALSE, TRUE, TRUE, TRUE}, {0x3f800000, 0x40000000, 0xc0a66666, 0x7f7fffff}},
- {"lt", {FALSE, FALSE, TRUE, FALSE}, {0x3f800000, 0x3f800000, 0x00000000, 0x00000000}},
- {"ge", { TRUE, TRUE, FALSE, TRUE}, {0x00000000, 0x00000000, 0x3f800000, 0x3f800000}},
- {"neg", { TRUE, TRUE, TRUE, TRUE}, {0x80000000, 0x00000000, 0x400ccccd, 0xff7fffff}},
- {"rcp", { TRUE, TRUE, TRUE, TRUE}, {0x7f800000, 0xff800000, 0xbee8ba2e, 0x00200000}},
- {"frac", {FALSE, FALSE, TRUE, FALSE}, {0x00000000, 0x00000000, 0x3f4ccccc, 0x00000000}},
- {"min", {FALSE, TRUE, TRUE, TRUE}, {0x00000000, 0x80000000, 0xc0400000, 0x40800000}},
- {"max", { TRUE, TRUE, TRUE, TRUE}, {0x3f800000, 0x40000000, 0xc00ccccd, 0x7f7fffff}},
+ {"den mul",{FALSE, FALSE, FALSE, FALSE}, {0x7f800000, 0xff800000, 0xbb94f209, 0x000051ec}},
+ {"dot", {FALSE, FALSE, FALSE, FALSE}, {0x00000000, 0x7f800000, 0x41f00000, 0x00000000}},
#if __x86_64__
- {"sin", {FALSE, TRUE, TRUE, TRUE}, {0x00000000, 0x80000000, 0xbf4ef99e, 0xbf0599b3}},
- {"cos", { TRUE, TRUE, TRUE, TRUE}, {0x3f800000, 0x3f800000, 0xbf16a803, 0x3f5a5f96}},
+ {"prec", {FALSE, FALSE, TRUE, FALSE}, {0x2b8cbccc, 0x2c0cbccc, 0xac531800, 0x00000000}}
#else
- {"sin", {FALSE, TRUE, TRUE, TRUE}, {0x00000000, 0x80000000, 0xbf4ef99e, 0x3f792dc4}},
- {"cos", { TRUE, TRUE, TRUE, TRUE}, {0x3f800000, 0x3f800000, 0xbf16a803, 0xbe6acefc}},
-#endif
- {"den mul",{ TRUE, TRUE, TRUE, TRUE}, {0x7f800000, 0xff800000, 0xbb94f209, 0x000051ec}},
- {"dot", {FALSE, TRUE, TRUE, FALSE}, {0x00000000, 0x7f800000, 0x41f00000, 0x00000000}},
-#if __x86_64__
- {"prec", { TRUE, TRUE, TRUE, FALSE}, {0x2b8cbccc, 0x2c0cbccc, 0xac531800, 0x00000000}}
-#else
- {"prec", { TRUE, TRUE, FALSE, FALSE}, {0x2b8cbccc, 0x2c0cbccc, 0x00000000, 0x00000000}}
+ {"prec", {FALSE, FALSE, FALSE, FALSE}, {0x2b8cbccc, 0x2c0cbccc, 0x00000000, 0x00000000}}
#endif
};
#define TEST_EFFECT_PRES_NFLOATV ARRAY_SIZE(test_effect_preshader_fconstsv)
@@ -3789,7 +3786,7 @@ static void test_effect_preshader(IDirect3DDevice9 *device)
ok(hr == D3D_OK, "SetVector failed, hr %#x.\n", hr);
hr = effect->lpVtbl->BeginPass(effect, 0);
- todo_wine ok(hr == D3D_OK, "Got result %#x.\n", hr);
+ ok(hr == D3D_OK, "Got result %#x.\n", hr);
hr = IDirect3DDevice9_GetVertexShaderConstantF(device, 0, &fdata[0].x, TEST_EFFECT_PRES_NFLOATV);
ok(hr == D3D_OK, "Got result %#x.\n", hr);
@@ -3828,17 +3825,20 @@ static void test_effect_preshader(IDirect3DDevice9 *device)
for (i = 0; i < TEST_EFFECT_PRES_NOPTESTS; ++i)
{
- unsigned int *v;
+ float *v;
hr = IDirect3DDevice9_GetLight(device, i % 8, &light);
- v = i < 8 ? (unsigned int *)&light.Diffuse : (unsigned int *)&light.Ambient;
+ v = i < 8 ? &light.Diffuse.r : &light.Ambient.r;
ok(hr == D3D_OK, "Got result %#x.\n", hr);
for (j = 0; j < 4; ++j)
+ {
todo_wine_if(test_effect_preshader_op_results[i].todo[j])
- ok(v[j] == test_effect_preshader_op_results[i].result[j],
+ ok(compare_float(v[j], ((float *)test_effect_preshader_op_results[i].result)[j],
+ test_effect_preshader_op_results[i].ulps),
"Operation %s, component %u, expected %#x, got %#x (%g).\n",
test_effect_preshader_op_results[i].comment, j,
- test_effect_preshader_op_results[i].result[j], v[j], ((float *)v)[j]);
+ test_effect_preshader_op_results[i].result[j], ((unsigned int *)v)[j], v[j]);
+ }
}
hr = effect->lpVtbl->EndPass(effect);
--
2.7.3
More information about the wine-patches
mailing list