[PATCH 4/9] wined3d: Use the texture dimension helpers in surface_load_ds_location().
Henri Verbeet
hverbeet at codeweavers.com
Tue Apr 19 11:34:05 CDT 2016
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/surface.c | 9 +++++----
1 file changed, 5 insertions(+), 4 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 72233bd..f358805 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -2637,8 +2637,8 @@ static void surface_load_ds_location(struct wined3d_surface *surface, struct win
}
else
{
- w = wined3d_texture_get_level_width(surface->container, surface->texture_level);
- h = wined3d_texture_get_level_height(surface->container, surface->texture_level);
+ w = wined3d_texture_get_level_width(texture, surface->texture_level);
+ h = wined3d_texture_get_level_height(texture, surface->texture_level);
}
if (surface->current_renderbuffer)
@@ -2717,8 +2717,9 @@ static void surface_load_ds_location(struct wined3d_surface *surface, struct win
context_apply_fbo_state_blit(context, GL_FRAMEBUFFER,
context->swapchain->front_buffer->sub_resources[0].u.surface,
NULL, WINED3D_LOCATION_DRAWABLE);
- surface_depth_blt(surface, context, texture->texture_rgb.name,
- 0, surface->pow2Height - h, w, h, surface->texture_target);
+ surface_depth_blt(surface, context, texture->texture_rgb.name, 0,
+ wined3d_texture_get_level_pow2_height(texture, surface->texture_level) - h,
+ w, h, surface->texture_target);
checkGLcall("depth_blt");
context_invalidate_state(context, STATE_FRAMEBUFFER);
--
2.1.4
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