[PATCH 1/7] wined3d: Avoid wined3d_resource_get_desc() on a surface in surface_convert_format().
Henri Verbeet
hverbeet at codeweavers.com
Wed Apr 20 12:29:09 CDT 2016
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/surface.c | 8 +++++++-
1 file changed, 7 insertions(+), 1 deletion(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index c32a1f7..162c932 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -1561,6 +1561,7 @@ static inline const struct d3dfmt_converter_desc *find_converter(enum wined3d_fo
static struct wined3d_texture *surface_convert_format(struct wined3d_texture *src_texture,
unsigned int sub_resource_idx, const struct wined3d_format *dst_format)
{
+ unsigned int texture_level = sub_resource_idx % src_texture->level_count;
const struct wined3d_format *src_format = src_texture->resource.format;
struct wined3d_device *device = src_texture->resource.device;
const struct d3dfmt_converter_desc *conv = NULL;
@@ -1578,11 +1579,16 @@ static struct wined3d_texture *surface_convert_format(struct wined3d_texture *sr
}
/* FIXME: Multisampled conversion? */
- wined3d_resource_get_desc(src_texture->sub_resources[sub_resource_idx].resource, &desc);
desc.resource_type = WINED3D_RTYPE_TEXTURE_2D;
desc.format = dst_format->id;
+ desc.multisample_type = WINED3D_MULTISAMPLE_NONE;
+ desc.multisample_quality = 0;
desc.usage = 0;
desc.pool = WINED3D_POOL_SCRATCH;
+ desc.width = wined3d_texture_get_level_width(src_texture, texture_level);
+ desc.height = wined3d_texture_get_level_height(src_texture, texture_level);
+ desc.depth = 1;
+ desc.size = 0;
if (FAILED(wined3d_texture_create(device, &desc, 1,
WINED3D_TEXTURE_CREATE_MAPPABLE | WINED3D_TEXTURE_CREATE_DISCARD,
NULL, NULL, &wined3d_null_parent_ops, &dst_texture)))
--
2.1.4
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