[PATCH 4/7] wined3d: Add few missing enum values to debug_fbostatus().
Józef Kucia
jkucia at codeweavers.com
Fri Apr 22 04:18:45 CDT 2016
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/wined3d/utils.c | 2 ++
1 file changed, 2 insertions(+)
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index c0688b5..c7f00e6 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -4101,6 +4101,8 @@ const char *debug_fbostatus(GLenum status) {
FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER);
FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER);
FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE);
+ FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS);
+ FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB);
FBOSTATUS_TO_STR(GL_FRAMEBUFFER_UNSUPPORTED);
FBOSTATUS_TO_STR(GL_FRAMEBUFFER_UNDEFINED);
#undef FBOSTATUS_TO_STR
--
2.7.3
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