[PATCH 7/7] d3d11: Add ID3D11ClassLinkage interface stub.
Józef Kucia
jkucia at codeweavers.com
Fri Apr 22 04:18:48 CDT 2016
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/d3d11/d3d11_private.h | 12 ++++
dlls/d3d11/device.c | 13 ++++-
dlls/d3d11/shader.c | 142 +++++++++++++++++++++++++++++++++++++++++++++
3 files changed, 165 insertions(+), 2 deletions(-)
diff --git a/dlls/d3d11/d3d11_private.h b/dlls/d3d11/d3d11_private.h
index 17e9f9f..cfc50a8 100644
--- a/dlls/d3d11/d3d11_private.h
+++ b/dlls/d3d11/d3d11_private.h
@@ -315,6 +315,18 @@ struct d3d_pixel_shader *unsafe_impl_from_ID3D10PixelShader(ID3D10PixelShader *i
HRESULT shader_parse_signature(const char *data, DWORD data_size, struct wined3d_shader_signature *s) DECLSPEC_HIDDEN;
void shader_free_signature(struct wined3d_shader_signature *s) DECLSPEC_HIDDEN;
+/* ID3D11ClassLinkage */
+struct d3d11_class_linkage
+{
+ ID3D11ClassLinkage ID3D11ClassLinkage_iface;
+ LONG refcount;
+
+ struct wined3d_private_store private_store;
+};
+
+HRESULT d3d11_class_linkage_create(struct d3d_device *device,
+ struct d3d11_class_linkage **class_linkage) DECLSPEC_HIDDEN;
+
/* ID3D11BlendState, ID3D10BlendState1 */
struct d3d_blend_state
{
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index fd88ac1..7fb28ac 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -2241,9 +2241,18 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateComputeShader(ID3D11Device *
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateClassLinkage(ID3D11Device *iface,
ID3D11ClassLinkage **class_linkage)
{
- FIXME("iface %p, class_linkage %p stub!\n", iface, class_linkage);
+ struct d3d_device *device = impl_from_ID3D11Device(iface);
+ struct d3d11_class_linkage *object;
+ HRESULT hr;
- return E_NOTIMPL;
+ TRACE("iface %p, class_linkage %p.\n", iface, class_linkage);
+
+ if (FAILED(hr = d3d11_class_linkage_create(device, &object)))
+ return hr;
+
+ *class_linkage = &object->ID3D11ClassLinkage_iface;
+
+ return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateBlendState(ID3D11Device *iface,
diff --git a/dlls/d3d11/shader.c b/dlls/d3d11/shader.c
index bf6bb32..0b6b29e 100644
--- a/dlls/d3d11/shader.c
+++ b/dlls/d3d11/shader.c
@@ -1507,3 +1507,145 @@ struct d3d_pixel_shader *unsafe_impl_from_ID3D10PixelShader(ID3D10PixelShader *i
return impl_from_ID3D10PixelShader(iface);
}
+
+/* ID3D11ClassLinkage methods */
+
+static inline struct d3d11_class_linkage *impl_from_ID3D11ClassLinkage(ID3D11ClassLinkage *iface)
+{
+ return CONTAINING_RECORD(iface, struct d3d11_class_linkage, ID3D11ClassLinkage_iface);
+}
+
+static HRESULT STDMETHODCALLTYPE d3d11_class_linkage_QueryInterface(ID3D11ClassLinkage *iface,
+ REFIID riid, void **object)
+{
+ TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
+
+ if (IsEqualGUID(riid, &IID_ID3D11ClassLinkage)
+ || IsEqualGUID(riid, &IID_ID3D11DeviceChild)
+ || IsEqualGUID(riid, &IID_IUnknown))
+ {
+ ID3D11ClassLinkage_AddRef(*object = iface);
+ return S_OK;
+ }
+
+ WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
+
+ *object = NULL;
+ return E_NOINTERFACE;
+}
+
+static ULONG STDMETHODCALLTYPE d3d11_class_linkage_AddRef(ID3D11ClassLinkage *iface)
+{
+ struct d3d11_class_linkage *class_linkage = impl_from_ID3D11ClassLinkage(iface);
+ ULONG refcount = InterlockedIncrement(&class_linkage->refcount);
+
+ TRACE("%p increasing refcount to %u.\n", class_linkage, refcount);
+
+ return refcount;
+}
+
+static ULONG STDMETHODCALLTYPE d3d11_class_linkage_Release(ID3D11ClassLinkage *iface)
+{
+ struct d3d11_class_linkage *class_linkage = impl_from_ID3D11ClassLinkage(iface);
+ ULONG refcount = InterlockedDecrement(&class_linkage->refcount);
+
+ TRACE("%p decreasing refcount to %u.\n", class_linkage, refcount);
+
+ if (!refcount)
+ {
+ wined3d_private_store_cleanup(&class_linkage->private_store);
+ HeapFree(GetProcessHeap(), 0, class_linkage);
+ }
+
+ return refcount;
+}
+
+static void STDMETHODCALLTYPE d3d11_class_linkage_GetDevice(ID3D11ClassLinkage *iface,
+ ID3D11Device **device)
+{
+ FIXME("iface %p, device %p stub!\n", iface, device);
+}
+
+static HRESULT STDMETHODCALLTYPE d3d11_class_linkage_GetPrivateData(ID3D11ClassLinkage *iface,
+ REFGUID guid, UINT *data_size, void *data)
+{
+ struct d3d11_class_linkage *class_linkage = impl_from_ID3D11ClassLinkage(iface);
+
+ TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
+
+ return d3d_get_private_data(&class_linkage->private_store, guid, data_size, data);
+}
+
+static HRESULT STDMETHODCALLTYPE d3d11_class_linkage_SetPrivateData(ID3D11ClassLinkage *iface,
+ REFGUID guid, UINT data_size, const void *data)
+{
+ struct d3d11_class_linkage *class_linkage = impl_from_ID3D11ClassLinkage(iface);
+
+ TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
+
+ return d3d_set_private_data(&class_linkage->private_store, guid, data_size, data);
+}
+
+static HRESULT STDMETHODCALLTYPE d3d11_class_linkage_SetPrivateDataInterface(ID3D11ClassLinkage *iface,
+ REFGUID guid, const IUnknown *data)
+{
+ struct d3d11_class_linkage *class_linkage = impl_from_ID3D11ClassLinkage(iface);
+
+ TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
+
+ return d3d_set_private_data_interface(&class_linkage->private_store, guid, data);
+}
+
+static HRESULT STDMETHODCALLTYPE d3d11_class_linkage_GetClassInstance(ID3D11ClassLinkage *iface,
+ const char *instance_name, UINT instance_index, ID3D11ClassInstance **class_instance)
+{
+ FIXME("iface %p, instance_name %s, instance_index %u, class_instance %p stub!\n",
+ iface, debugstr_a(instance_name), instance_index, class_instance);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d11_class_linkage_CreateClassInstance(ID3D11ClassLinkage *iface,
+ const char *type_name, UINT cb_offset, UINT cb_vector_offset, UINT texture_offset,
+ UINT sampler_offset, ID3D11ClassInstance **class_instance)
+{
+ FIXME("iface %p, type_name %s, cb_offset %u, cb_vector_offset %u, texture_offset %u, "
+ "sampler_offset %u, class_instance %p stub!\n",
+ iface, debugstr_a(type_name), cb_offset, cb_vector_offset, texture_offset,
+ sampler_offset, class_instance);
+
+ return E_NOTIMPL;
+}
+
+static const struct ID3D11ClassLinkageVtbl d3d11_class_linkage_vtbl =
+{
+ /* IUnknown methods */
+ d3d11_class_linkage_QueryInterface,
+ d3d11_class_linkage_AddRef,
+ d3d11_class_linkage_Release,
+ /* ID3D11DeviceChild methods */
+ d3d11_class_linkage_GetDevice,
+ d3d11_class_linkage_GetPrivateData,
+ d3d11_class_linkage_SetPrivateData,
+ d3d11_class_linkage_SetPrivateDataInterface,
+ /* ID3D11ClassLinkage methods */
+ d3d11_class_linkage_GetClassInstance,
+ d3d11_class_linkage_CreateClassInstance,
+};
+
+HRESULT d3d11_class_linkage_create(struct d3d_device *device, struct d3d11_class_linkage **class_linkage)
+{
+ struct d3d11_class_linkage *object;
+
+ if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
+ return E_OUTOFMEMORY;
+
+ object->ID3D11ClassLinkage_iface.lpVtbl = &d3d11_class_linkage_vtbl;
+ object->refcount = 1;
+ wined3d_private_store_init(&object->private_store);
+
+ TRACE("Created class linkage %p.\n", object);
+ *class_linkage = object;
+
+ return S_OK;
+}
--
2.7.3
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