[PATCH 2/5] wined3d: Use wined3d_texture_load_location() in surface_upload_from_surface().
Henri Verbeet
hverbeet at codeweavers.com
Wed Aug 3 08:25:28 CDT 2016
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/surface.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 68a6f7d..744912c 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -1188,7 +1188,7 @@ HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const P
if (update_w == dst_w && update_h == dst_h)
wined3d_texture_prepare_texture(dst_texture, context, FALSE);
else
- surface_load_location(dst_surface, context, WINED3D_LOCATION_TEXTURE_RGB);
+ wined3d_texture_load_location(dst_texture, dst_sub_resource_idx, context, WINED3D_LOCATION_TEXTURE_RGB);
wined3d_texture_bind_and_dirtify(dst_texture, context, FALSE);
wined3d_texture_get_memory(src_texture, src_sub_resource_idx, &data,
--
2.1.4
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