[PATCH 4/5] wined3d: Use wined3d_texture_load_location() in surface_load_drawable().
Henri Verbeet
hverbeet at codeweavers.com
Wed Aug 3 08:25:30 CDT 2016
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/surface.c | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index fdc7a51..c3a491f 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -2819,6 +2819,7 @@ static void surface_load_sysmem(struct wined3d_surface *surface,
static HRESULT surface_load_drawable(struct wined3d_surface *surface,
struct wined3d_context *context)
{
+ unsigned int sub_resource_idx = surface_get_sub_resource_idx(surface);
struct wined3d_texture *texture = surface->container;
RECT r;
@@ -2830,7 +2831,7 @@ static HRESULT surface_load_drawable(struct wined3d_surface *surface,
}
surface_get_rect(surface, NULL, &r);
- surface_load_location(surface, context, WINED3D_LOCATION_TEXTURE_RGB);
+ wined3d_texture_load_location(texture, sub_resource_idx, context, WINED3D_LOCATION_TEXTURE_RGB);
surface_blt_to_drawable(texture->resource.device, context,
WINED3D_TEXF_POINT, FALSE, surface, &r, surface, &r);
--
2.1.4
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