[PATCH] wined3d: Fix its vs it's typos
Nikolay Sivov
nsivov at codeweavers.com
Thu Aug 4 02:57:44 CDT 2016
Signed-off-by: Nikolay Sivov <nsivov at codeweavers.com>
---
dlls/wined3d/arb_program_shader.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 945abe5..c206745 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -1374,7 +1374,7 @@ static const char *shader_arb_get_modifier(const struct wined3d_shader_instructi
mod = ins->dst[0].modifiers;
- /* Silently ignore PARTIALPRECISION if its not supported */
+ /* Silently ignore PARTIALPRECISION if it's not supported */
if(priv->target_version == ARB) mod &= ~WINED3DSPDM_PARTIALPRECISION;
if(mod & WINED3DSPDM_MSAMPCENTROID)
@@ -7237,7 +7237,7 @@ static BOOL gen_yv12_read(struct wined3d_string_buffer *buffer, const struct arb
* | 0.5 | 0.5 |
*
* So it appears as if there are 4 chroma images, but in fact the odd rows
- * in the chroma images are in the same row as the even ones. So its is
+ * in the chroma images are in the same row as the even ones. So it is
* kinda tricky to read
*
* When reading from rectangle textures, keep in mind that the input y coordinates
--
2.8.1
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