[PATCH 1/5] d3dx11: Use debugstr_a() to trace a user-supplied string.
Matteo Bruni
mbruni at codeweavers.com
Fri Aug 5 13:56:31 CDT 2016
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
dlls/d3dx11_43/async.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/d3dx11_43/async.c b/dlls/d3dx11_43/async.c
index b5a6ded..2c17ffb 100644
--- a/dlls/d3dx11_43/async.c
+++ b/dlls/d3dx11_43/async.c
@@ -32,7 +32,7 @@ HRESULT WINAPI D3DX11CompileFromMemory(const char *data, SIZE_T data_size, const
{
TRACE("data %s, data_size %lu, filename %s, defines %p, include %p, entry_point %s, target %s, "
"sflags %#x, eflags %#x, pump %p, shader %p, error_messages %p, hresult %p.\n",
- debugstr_a(data), data_size, debugstr_a(filename), defines, include, entry_point,
+ debugstr_a(data), data_size, debugstr_a(filename), defines, include, debugstr_a(entry_point),
debugstr_a(target), sflags, eflags, pump, shader, error_messages, hresult);
if (pump)
--
2.7.3
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