[PATCH 5/9] d3d11/tests: Fix copy-paste error in test_swapchain_views().
Józef Kucia
jkucia at codeweavers.com
Mon Aug 15 09:00:19 CDT 2016
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/d3d11/tests/d3d11.c | 6 ++++--
1 file changed, 4 insertions(+), 2 deletions(-)
diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c
index 330a960..25ecad4 100644
--- a/dlls/d3d11/tests/d3d11.c
+++ b/dlls/d3d11/tests/d3d11.c
@@ -7523,11 +7523,13 @@ static void test_swapchain_views(void)
todo_wine check_texture_color(test_context.backbuffer, 0xffbc957c, 1);
srv_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM_SRGB;
- rtv_desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
+ srv_desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
U(srv_desc).Texture2D.MostDetailedMip = 0;
U(srv_desc).Texture2D.MipLevels = 1;
hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)test_context.backbuffer, &srv_desc, &srv);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ todo_wine ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ if (SUCCEEDED(hr))
+ ID3D11ShaderResourceView_Release(srv);
ID3D11RenderTargetView_Release(rtv);
release_test_context(&test_context);
--
2.7.3
More information about the wine-patches
mailing list