[2/2] d3d11: Correctly print unhandled bind flags in wined3d_usage_from_d3d11.
Sebastian Lackner
sebastian at fds-team.de
Tue Aug 23 10:25:13 CDT 2016
From: Michael Müller <michael at fds-team.de>
Signed-off-by: Michael Müller <michael at fds-team.de>
Signed-off-by: Sebastian Lackner <sebastian at fds-team.de>
---
dlls/d3d11/utils.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/d3d11/utils.c b/dlls/d3d11/utils.c
index 370858e..89dbbda 100644
--- a/dlls/d3d11/utils.c
+++ b/dlls/d3d11/utils.c
@@ -411,7 +411,7 @@ DWORD wined3d_usage_from_d3d11(UINT bind_flags, enum D3D11_USAGE usage)
if (bind_flags & D3D11_BIND_DEPTH_STENCIL)
wined3d_usage |= WINED3DUSAGE_DEPTHSTENCIL;
if (bind_flags & ~handled)
- FIXME("Unhandled bind flags %#x.\n", usage & ~handled);
+ FIXME("Unhandled bind flags %#x.\n", bind_flags & ~handled);
if (usage == D3D11_USAGE_DYNAMIC)
wined3d_usage |= WINED3DUSAGE_DYNAMIC;
--
2.9.0
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